Final Fantasy Origins Hands On
by
Christian Kontul
Introduction
Final Fantasy Origins
Final Fantasy
When Final Fantasy was released on Nintendo's Famicom (Japan's Nintendo
Entertainment System) in 1987, it created a legacy that still exists today.
There are a lot of reasons the series has such a legendary history:
revolutionary ways of telling a story in a videogame, breathtaking graphics
and music, easy-to-pick-up-yet-tough-to-master gameplay, aesthetically pleasing
and likable characters, etc. By now, you probably know the list by heart; every
preview for a new Final Fantasy game praises the same qualities. And to a
degree, each installment in the FF series takes at least one of these
characteristics and sets the industry standard. You can't say that of many
games in general, but it's expected when it comes to any Final Fantasy.
It wasn't always that way. At least, not outside of Japan. Final Fantasy was
released in North America in 1990. Its two sequels were passed over in favor
of Final Fantasy IV, the first game in the series for the Super Nintendo, which
was released domestically as Final Fantasy II. The fifth game was also
overlooked and FFVI landed Stateside as Final Fantasy III. Confused? You're
not alone. The exclusion of some games and the renaming of others still have
people scratching their heads. At the time, there wasn't much of a reaction
towards Square's decisions because role-playing games weren't incredibly popular.
That all changed with Final Fantasy VII. A lot changed with Final Fantasy VII.
Love it or hate it, FFVII altered the way a lot of people perceived videogames
and it gave the RPG genre a much-needed shot in the arm. Beyond that, Final
Fantasy VII gave Sony and its PlayStation an advantage that seemingly still
hasn't let up. Since, these shores have received every version of FF, properly
numbered, available on the PSone. The quality of the SNES ports is questionable,
but FFV is better than no FFV, right? Right. Could we even begin to hope that
the long, lost Famicom games, Final Fantasy II and Final Fantasy III, would
somehow see a (re-)release?
Japan could. In a surprising move, Square revealed plans for upgraded versions
of all three NES Final Fantasy games ... For the WonderSwan Color. The WSC was
itself an upgrade over Bandai's previous handheld, which featured a black and
white display. The original WonderSwan didn't do too bad when it hit, but it
also didn't come close to competing with Nintendo's Game Boy Color. Due to
this, it never came to America. FFII and FFIII were likely to pass us by
again.
In a strange twist (though not exactly relevant), Square still hasn't released
Final Fantasy III; they likely never will. FFI and II both came out and sold
moderately well. Despite rumors of the possibility, the WonderSwan Color never
made it over. In the end, it didn't really matter since, oddly, Square
announced ports of the portable games for the PlayStation. Would Square bring
them over to North America eight years after the PSone launched? Yes.
Should anyone care? Yes.
And to think, people said Metal Gear Solid would be the last great PSone game.
Psh.
For those of you living under some sort of rock or related sediment (yet,
conveniently, with the Internet...), Final Fantasy Origins is a compilation much
like FF Anthology or FF Chronicles in that it contains two classic Square games
in one nice package; in this instance, it's Final Fantasy and Final Fantasy II.
Unlike the other retro collections, the games in Origins aren't just straight
ports with full motion video (FMV), tinny music, and long load times. Instead,
both titles benefit from new graphics and sound, tweaked gameplay, refined menus,
opening and ending FMV and other more subtle enhancements.
Is this enough to make two very old, very slow games playable and, in the
process, fun? From the near finished beta Square was kind enough to send
us, things are looking really good; unfamiliar, yet familiar. Both Final
Fantasy and FFII have been updated so much that, with the exception of their
stories and core play mechanics, they're like completely original games. At
the same time, the changes make them feel just like their 16-bit descendants.
When you consider that FFIV, FFV, and FFVI are often near the top of most RPG
enthusiasts' best games' lists, it's easy to see that Square has a potential
hit on its hands.
Final Fantasy tells of the Light Warriors, a band of four hearty fighters. At
the beginning of the game, the King of Cornelia faces a dilemma: one of his
daughters has been kidnapped by ex-knight Garland. All the King's men have
been sent to rescue the princess, but the traitor is much too powerful. The
heroes, hearing of his Highness's plight, lend a hand to rescue the princess
of Cornelia. When the Warriors first present themselves to the King, he
believes they could be the spoken of in legend as they each carry a crystal.
The first against Garland will test their mettle and prove their identity.
After succeeding, the King and his subjects recognize them as the Light Warriors
and pledge to assist them in their quest to bring peace to the world.
Because, after all, that's what Final Fantasy is all about. The world
has been covered by a shroud of darkness; monsters run rampant and treacherous
deeds plague kingdoms everywhere. By calling on the powers of the four
elements (earth, wind, fire, and water) and restoring their crystals, the
Light Warriors can banish evil. The entire game has them traveling from
one end of the planet to the other in search of the elemental fiends. In
the process, they help inhabitants of the world in peril; afterwards, they
generally assist the heroes reach a previously unavailable area. That sums
up the story. There aren't any twisting plot twists, villainous villains,
or well-characterized characters.
The Light Warriors are actually whoever and whatever you want them to be.
Final Fantasy asks the player to input names and select one of six classes
for each of the four playable characters: fighter, thief, monk, white mage,
black mage, and red mage. The way a person sets up their party will ultimately
affect the way they have to play the game, as each class has a unique set of
strengths and weaknesses. FF's difficulty can change depending on the party's
members. The Nintendo version of Final Fantasy is notorious for its level of
difficulty; it's really hard. The same can be said of the Final Fantasy included
with Origins. A lot of fighting is required to earn enough experience and money,
to gain a lot of levels and buy a lot of equipment, and if you enter a new area
at a low level or with poor equipment, you're going to die. It's as simple as
that.
There's nothing confusing about Final Fantasy. Battles are turn-based, and
each playable character has a few options at their disposal. Mages can cast
spells (which have to be bought), but otherwise attacking, defending, using
items, and fleeing are available to everyone. Despite low hit percentages
(one of the things FF is infamous for), battles move really fast. One reason
for this is Square's decision to allow auto-targeting of enemies. It wasn't
like that on the NES. If the player's party was battling two goblins, and all
four members were assigned to attack only one of them, they wouldn't switch
to kill the other one if the first monster died before everyone's turn was
completed; they would just strike at thing air. On the PSone, characters will
switch to that second goblin. Purists should be glad to know there's an option
to turn auto-targeting off. RPG virgins and gamers with little patience will
be happy to learn that there are varying modes of difficulty, including an
Easy Mode which gives more experience and money after battles.
Everyone will be pleased with the visual and aural upgrades. Final Fantasy
now exhibits visuals on the level of FFIV and FFV. Even though they were
designed for the WSC's tiny screen, FF's graphics look great on the television,
with large, well-animated sprites during battle, huge boss characters, and
details towns and dungeons. Lots of colors are also on display, including some
bright shades and pastels. Characters outside of fighting are super-deformed,
but attractive, and regular monsters don't move at all; they still feature nice
designs, though. All and all, Final Fantasy sports some great duds that will
undoubtedly have players thinking nostalgically of Cecil.
As impressive as the new graphics are, FF's entirely original musical scoe
is moreso tenfold. All the classic tunes are present, in re-composed forms
with outstanding quality. For people who have been playing Final Fantasy for
a long time, some songs may have goosebumps dancing along your skin. The music
is definitely the highlight; that's not a shot at everything else, but a
testament to how outstanding the soundtrack is.