News - Resident Evil 5 confirmed
Posted by
Josh Freund
at 05:55:00 PM EST on 3.4.2005.
To make a short story short, in an interview with US gaming mag Electronic Gaming Monthly (April 2005 issue),
Capcom Producer Hiroyuki Kobayashi confirmed that Capcom will indeed be making a
Resident Evil 5. Somehow this has passed under the radar until now even though many people have had their hands on the mag for awhile now. Anyway, here's the quote:
"We are going to do a Resident Evil 5 of course, but as for exactly what it will be like...that's what we're busy thinking about right now. The first four RE games - 1, 2, 3, and Code: Veronica - were more or less the story of Umbrella. RE4 takes place six years after those games, and Umbrella's been completely destroyed; this is the start of a new storyline, in other words. When you think of it that way, then it's safe to say that RE5 will naturally proceed from where RE4 left off. If you play through everything RE4 has to offer, I think you'll get a taste of how the progression will work. I'll leave the rest to your imagination."
Excited yet?
Kobayashi made no mention of what platform
RE5 could potentially be on, when it could be released, etc. We'll be sure to let you know when we hear anything further.
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ebwiz 3.6.2005 at 10:51:06 AM
I agree Viral, but I think some things should have been kept, like you know, harder puzzles and less linear game play but with all the fast paced action. I'm not opposed to over the shoulder, free roam aim, etc... I loved all of that. But I do think they could keep that and still make it more RE in order to please everyone, that's all.
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one2345 3.6.2005 at 06:27:51 AM
to make conversation...other wise, whats the point...
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bloodix 3.6.2005 at 12:26:32 AM
correct its all opinion. why is everyone trying to convince each other that it is/isnt.
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viraloperation 3.5.2005 at 11:50:40 PM
Why are people trying to convince other people that the game is/isn't scary? It's a matter of opinion. My girlfriend gets scared from watching the grudge. As I just sit there and come inches from yawning. This is all so ridiculous. YES, RE4 was nothing like all the other REs, big deal. I however like RE4 because it's so different. People describe how they liked being surprised because enemies didn't attack them when expected. Well think about this, that type of gameplay was just as repetitive as the RUN AWAY button mashing that RE4 provided. I was 100% bored with something like arms coming through the windows (RE2) and I would seriously think, "Oh wow i bet next time I come through here they'll bash through!". And they've been doing that with every game except for the gun survivor series and RE4. They need to attract more customers so they made RE4 into an action/adventure game. You can't just make a bunch of fans from the old RE and tend to their needs while a lot of them either 1. get bored of the sequals being that they're just same s*** different day type games or 2. they grow out of it. If you took all of the old RE fans still loyal to the old way of playing and tended to them with the same stuff, then CAPCOM would lose a BUNCH of money. Of course, they could attract more people the same way they attracted us all, but it wouldn't get as many people as they would if they just simply refreshed the gameplay.
Creating a NEW kind of evil was the best thing they coulda done. I don't think that they could have milked the Zombie aspect anymore than they already did. It was always RUT ROH! Scientists done messed up AGAIN! They let the virus loose oh no! RE4 is just what the doctor ordered. If you don't like it then go play the prequels.
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bloodix 3.5.2005 at 06:47:15 PM
i thought it was just right. and it was scary, in my opinion. esp the creepy sound those regenerate creatures made, and how they leaped towards you.
and for the rocket launcher, it only has one rocket in it. why and how are you using it throughout the game? it costs to much to always have it on you.
also the first time it was night, and those villiagers head came off, and that thing came out, that was creppy to me
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one2345 3.5.2005 at 05:15:18 PM
Dude, you're doing the same thing again and trying to make the point that "well since this is resident evil it is scarey, but other games that do the EXACT same thing aren't because they aren't a survival horror." If the box says survival horror, its scarey, but other wise its not. That's not how it works.
Your point on MGS is simply not valid. In MGS, the enemies do burn you out of trees (ever been hiding and they throw a grenade in there? I sure as hell have). Consider MGS's cyborg-ninja scene. the hall before that fight has a scene of 5 guards bloodied and dismembered with bloody splattered on the wall. But i wasn't afraid. And MGS also makes great localation, one with MORE interaction than RE4. MGS has jungles, labs, mountain, caves (pitch black caves at that, where you can't see anything) but i never ran around saying, "oh my god this is scarey." I said, "oh my god, this is intense." That's what it is: intense. But its not scarey. MGS is intense. RE4 is intense. But they are not scarey.
Its like what ebwiz and i said earlier. The scarey part of these types of games are not the 1 time a monster jumps out of a passage way, its the 3 or 4 times you expect it come out and it doesn't. RE1cube best example: hallway wth windows, you take a few steps in and hear the window cracks,and i tell you i INCHED my way through ther with my gun up, TERRIFIED. That was scarey. And eventually i went through the hall againand a dog DID jump out and maul me, and it STARTLED me. AFter that, i was always expecting stuff, and usually a little freaked out.
I see what you are saying, and I'm going to continue argueing it. Of course i don't have to believe. I don't have to believe anything. Or i could believe anything. I could believe RE is a piece of crap, but i don't so i won't.
Those of us who have are standing up for the originals have stated why in our earlier posts, so i'm not really going to reiterate, if anyone wants to add new info to the table, i'll be sure to give my 2 cents.
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onizuka sensei 3.5.2005 at 10:23:51 AM
In reply to one2345.
I think you are bending my words and their meaning to back up yours which is kinda lame.
Truth is all games have an aspect of survival just like the game that is life. If you now start to class Pac-Man as survival horror you are clearly being silly. Pac Man like all games has an aspect of survival tied into it but that doesnt mean it's horror because it features cute ghost which you can see coming and avoid. But we are not talking about all games just RE series.
You mentioned MGS and yes MGS has had hiding parts in the game but they are different within the main context of MGS which is military covert ops style of gameplay. In other words you sneak around and have the choice of confront or pass the enemy by. RE series differs from MGS in that you have no choice but to kill (especially inearlier games when doors jammed from the other sides and the nearest you get to hiding is going through doors and therefore you are never really safe. And when was the last time the MGS enemy soldiers burnt Snake out of a tree he's hanging and hiding in? Exactly no, because RE4 doesn it whether they have weapons or not they will find other means like fire.
Another aspect that helps the RE series are the impressive environments that Capcom are so brilliant at creating. Old creepy but beautiful mansions, high tech secret research labs etc all of whihc have their own specifically chosen levels of lighting to make you feel uneasy and tread with caution. Do you all remember the passage way just before your first fight Yawn in RE1, the bloody hand print on the wall and how you felt after seeing that? Small touches like this add volumes to the games.
I ain't gonna argue about it but i know and believe what I'm saying though you don't have to.
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ebwiz 3.5.2005 at 07:07:57 AM
Monk: Did you read my post? That's what we don't like. :P I would also go and see it wasn't scary enough, because it wasn't RE scary. Sure it had that "OMGWTF GET AWAY!" Type feel, which was great, but you can only go so far with that til it starts to get repetitive (After that, the game remains fun, but not scary)... RE games had nice jump out moments that worked really well (Best ones were RE2, but the main moment was Tyrant/Mr. X Coming through the WALL. There was literally no way to expect that. Or how bout Code Veronica? Tricks you into thinking something's going to come out behind the vent, and nothing does, then you go do a big puzzle for a while, come back completely forgetting about that scene and then BAM! Dogs! that worked really nice) ... It's not that RE4 was a bad game. It was a great game. But it's still not up there with RE2 or RE1Cube. Once you got to the church, it ceased being RE and became it's own franchise... not to mention the lack of puzzle depth and the extremely linear game play. Even the "collect pieces of picture" puzzle at the beginning, all the pieces were collectable in a straight line, and once you got the last piece, there was a door that was a short cut back to the beginning. There was no exploration, which is half the fun of a Survival Horror... It's hard to explain. S-Horrors are normally half third person shooter and half point and click graphic adventure, and RE4 was lacking the graphic adventure portion. That's really my biggest gripe.
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monksabin 3.5.2005 at 05:33:39 AM
I'm not quite sure what sgt. baker, one2345, and everyone else didn't like about RE4? What would you change? Less ammo? Less health? Not being able to save whenever you want? Or did you just not think the game was scary? I personally think it was scarier that the other REs, and I definitely enjoyed it more. Please don't kill me for my opinion. Pretty please.
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dave 3.5.2005 at 02:27:30 AM
If it's like/improved from RE4, that'll be a step continued in the right direction. RE1~3 sucked~
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ebwiz 3.4.2005 at 11:04:04 PM
RE5 needs the action gameplay of RE4, but it needs the puzzle and navigation element of RE1 - CV. Linear is alright, but I want another mansion/house or whatever that I can fully roam.
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zeo 3.4.2005 at 10:52:38 PM
Simply put, it is a better game now.
And yes, it is survival horror. I don't consider that an actual genre though. The REs and SHs might have been survival horror, but they're still adventure games.
I'll let you people argue whether or not RE4 is action or adventure. :P
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one2345 3.4.2005 at 10:50:17 PM
oni, your logic is stretching it...
waht seperates the game you describe from Metal Gear Solid?
Enemies have a human inteligence, there to stalk you and attack you with weapons. Hopelessly outnumbered, you have to survive.
RE4 or MGS?
Everygame invovles survival. And its a cheap step to claim that the FEAR that you will see the gameover screen is a "bold, brave change" in the type of fear. Truth (by your logic) is that Pac-Man is Survival-horror, think about it.
Ghosts are chasing you, and you could die. Its terrifying!!! YOU HAVE TO SURVIVE!!!!!AGH!!!!!!!!
But thats not the point, RE4 is a great game but its not a RE game. And a lot of us want a RE game.
If Solid Snake's Metal Gear Solid 4 turned out to be MGS4: Snake's Dance Jam, no matter HOW good the dancing game was, people would be disappointed.
All of us who are longing for survival horror games like RE4 are feeling a little disappointed. They substituted our game for another game. Sure it was fun, but its not what I was looking for....
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enreign 3.4.2005 at 10:19:46 PM
You guys don't really get it, do you?
Resident Evil 4 is Capcom bending over backwards for the more accessible format that people who suck have been bitching for god knows how long.
I'll admit, I've never been one to be any good at Resident Evil. Frankly, I've had more luck jumping off heights at my school and not breaking a bone (don't ask, it's a weird thing we do) than surviving Resident Evil. But it was fun. Fun in an aggravating, pull-the-hairs-outta-your-head way. Resident Evil 4 plays like Devil May Cry, and I applaud the control change, but it also means that it drops the "survival" part of it all. It used to be about surviving, not wasting s***loads of people like Devil May Cry. I get what the people were bitching about: the controls blew 8 feet of cock. But that doesn't warrant the removal of the survival aspect. Or the horror.
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onizuka sensei 3.4.2005 at 09:52:29 PM
I have no problem with it being like RE4 but time will tell. I think it's too early to start speculating about which format it will be on even though Sony is a safe bet.I think Capcom should broaden the series to multiformat so we all get a dose of their lovely virus.
In response to Sgt.baker I have to disagree. RE4 has always been survival horror, it's just that the games design angle has changed a little. You are still Leon, mostly on your own against a village full of spanish mad folk after your blood. Capcom are just looking at fear and horror from a different angle too.
EG: In previous RE games the claustophobic corridors, rooms and odd changing camera angles all help to heighten your fear. After RE Zero 1, 2 ,3 and CV we needed a change to put our fear back on edge again.
RE4 does this straight away by yanking us from our previous comfort zone (call it from under the Umbrella and back into the cold rain and unknown if you will) that we are used and dumping us alone in front of enemies with intelligence like yours. Ths fact alone, that they think with siege tactics, follow you around etc puts more fear up your spine than most enemies in games to date, and far more scarry than fighting a Tyrant etc. Those villagers don't look as visually scarry like leech zombies etc, but instead they play on a mental, psychological note of stalker like fear, they kind that Stephen King used for The Shining (also something Doom 3 might use or similar). Yes, those pesky villagers are like Mr Nicholson chasing you around with an axe or chainsaw (also remember we had a dose of this kind of fear in RE3 with MrX) and you'll be constantly checking your back to cover yourself. The spaniards can burn you, stab you and follow you and there is more than one of them and only so much ammo (and much like a Terminator they absolutely will not stop until you are dead or they die first). Not a walk in the park by no means. (You'll see more of this kind of thing in Capcom's Demento where you can run and hide and the big creepy guy searches for where you hide and also remembers the best hiding places, we've seen this kind of thing in countless horror films before with great effect)
The fact that RE4 features a rocket launcher is a lame point to base your arguement on since it has one or two shots and then it's useless (weapon purchasing and use strategy is vital in progressing which adds to your panic). If this game were an FPS you'd have unlimited ammo or similar most likely. Also what was that you used at the end of RE1 to kill Tyrant? Exactly, a rocket launcher so the series is no stranger to such weapons. Be it Magnum, Samurai Edge, Parallelus Sword or whatever they are there to help in the series but have limits.
It's still survival horror because the concept of fear can be approached from more than one angle when trying to entertain and draw a player in. RE Zero done a good job in it's own way (the character swapping feature was great to add fear and make you look after both of them like your own children, having someone fight with you was made bittersweet in that you also had to give them ammo and weapons, hope they use these ideas again) but RE4 tops that effort plus ten. Beautiful to look at even (playing or wacthing) though you don't have time to do so as Leon (though I'm sure everyone will try to). This is most likely game of 2005 and one that will most likely only be topped by RE5 gamewise.
I admire Capcom for making such a bold, brave change to the series, at a time when even Konami's Silent Hill series is beautiful to look at but has lost it's way somewhat. Hope it shifts some GCs before the PS2 version is due and takes some awards too. I also hope RE5 goes to multiformat so the series sales don't suffer again like RE Outbreak etc. This should be happening already but isn't.
Its all about shock, terror and fear and Capcom are the gaming masters of it at the moment.
Sorry for such a long post. And I might disagree with SgtBaker but I respect his/her opinion all the same.
Long live Capcom.
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one2345 3.4.2005 at 09:15:04 PM
the point a lot of us are trying to make is that this is a good game, it just doesn't feel like resident evil.
You said it yourself viraloperation, "RE4 plays more like DMC". Well, when some of us buy a resident evil game, we want to play resident evil. If i, say, wantted to play something like Devil May Cry, maybe I'ld go buy Devil May Cry.
RE4 is a great action game, its just that its not a survival horror game anymore. And with its passing, the genre will probably fade...
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darkeclipse24 3.4.2005 at 09:08:04 PM
first of all who cares bout Halo... I think RE4 was way better graphically and story wise than Halo and second of all RE4 was an awesome game no matter what you wanna call it "action" or "survival" it still had parts that made me jump and had me running for cover.. all in all I think RE4 was awesome and I hope they continue the story onto RE5
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sgt. baker 3.4.2005 at 09:01:46 PM
Hey, I've run out of ammo in Halo before. Is Halo now survival?
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viraloperation 3.4.2005 at 08:40:58 PM
bluelander, that's just not true. I've run out of ammo before (try playing professional). Aside from the people that don't like where the story is going...well...NOBODY knows where the story is going. In the ending they provided many ways of where the story will go. And if you play the extra mission with Ada, you will find yet another way in which the story will go. As far as I'm concerned, I love the story and the way the game plays. No more boring running from one side of the game to get a key just to go ALLLLLL the back to the beginning to unlock a door that's full of hard to kill enemies. RE4 plays more like DVC and I like it, as do a lot of other people.
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abercrombie 3.4.2005 at 07:47:53 PM
Awesome, I hope the 5th installment is going to be just as good as the 4th one.
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bluelander 3.4.2005 at 07:22:28 PM
I'll admit, I love RE4. Easily my favorite RE game, and definately among my top 5 favorite games of the generation. But I do agree that it's more of an action game than a survival horror game. It certainly is a horror-themed game, but from a gameplay standpoint, it really doesn't fit the survival horror mold.
In order for a game to be of the "survival horror" genre, there needs to be limited resources. The point is to try to get through the game while constantly being afraid of running out of healing items and ammo. In the old RE games, it was really easy to screw up and have to start the game over again, whereas in RE4 you could be extremely wasteful and get by just fine.
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kryian 3.4.2005 at 07:18:49 PM
I want Umbrella back...
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sgt. baker 3.4.2005 at 07:17:33 PM
That's fine. I just dont think there is any more survival in RE4 as there is in any other game.
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absolutezero 3.4.2005 at 07:16:42 PM
Well, I suppose the term "survival" can take on a lot of menaing, depending on how broadly you want to apply it.
I thought of RE4 as "survival action", with a minimal emphasis on survival. You still are surrounding by huge waves on enemies, some of which can take your lifee witha single blow. RE4's survival is based off of living through a lot of enemy encounters, while past RE have been about living through a small amount of encounters that are more dangerous, due to a lack of arms.
I wasn't really trying to arguel it's just the way I thought of the game.
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sgt. baker 3.4.2005 at 07:09:06 PM
One2345, I was talking to Absolute Zero, read his comment.
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one2345 3.4.2005 at 07:08:13 PM
and, by your logic any game is survival.
in metal gear, guards run after and try to shoot you and you have to fight and survive...Metal Gear Solid=survival game
In tetris, blocks fill the screen and you have to knock them into line...Tetris=survival
Survival is in almost every game, the genre name "survival horror" isn't designed to be taken literally...
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sgt. baker 3.4.2005 at 07:04:41 PM
Well, lets see....what else is readily available?
Machine guns, Mine Dart Guns, grenades(3 types). Seems like an action game.
Oh, and in Mario, I have to jump out of the way of a huge bullet in just the right timing. Survival.
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one2345 3.4.2005 at 07:03:47 PM
It'll be like RE4 with a story based off the whole plagas thing, which bums me out. I love the RE games (thats the one series I still hold out hope for) but the direction has turned. It isn't a survival horror game anymore, its an action game. A great one, but just an action game. That saddens me. It would be great if they could take the improvements they made to series and turn them back on the stuff that made the original great.
If they took all the RE4 stuff and did things like:
put Ink cartridges back in (forcing you to conserve saves)
reduce the ammo (forcing you to conserve)
have more cerebral scares (as opposed to
just, "wow 4 enemies this time")
a less linear story (its not the one time you pass through a hall and a monster comes out that's terrifying, its the 4 times it doesn't)
that type of scarey stuff from the original works just as well with RE4's gameplay as it did back then.I guess i can only hope (and play resident evil outbreak [those are GREAT])
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absolutezero 3.4.2005 at 06:59:06 PM
I'd consider running your ass off to avoid dying at the hands of crazed monsters and villagers counts as "survival". And you really aren't supposed to have a rocket launch through any sixeable portion of the game, anyway.
Anywho, if this next game play just like RE4 with a new story, I'm sold.
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vinny 3.4.2005 at 06:39:30 PM
I'd rather it play like RE4 than any of the other games. RE4 may not have been as scary or 'survival' filled as previous installments, but RE4 is way better than the other RE games.
But I'm guessing that RE5 will show up on the PS3 first, and than maybe the other two systems.
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tonysama 3.4.2005 at 06:33:31 PM
i think it would be fine if it played like RE:4. if a company innovated a game with every sequel, the series as a whole would be weak. Gamers would find themselves saying things like this:
"ok, do i want to play the Resident evil with the giant lobsters and lasers, or Resident Evil: Tetis Assault?" point is, there needs to be a balance between innovation and continuity.
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dmgice 3.4.2005 at 06:18:34 PM
If it plays a bit like RE4, is that really such a bad thing?
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sgt. baker 3.4.2005 at 06:18:24 PM
They just need to not say its a survival horror game. In RE4 there was no survival, nor horror.
Capcom, little hint, if you have a rocket launcher, its pretty easy to survive. Just a tip. Drop that angle, its an action game. Admit it.
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bluelander 3.4.2005 at 06:10:33 PM
I bet it's going to play exactly like RE4 in every way. Afterall, this is Capcom we're talking about.