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News - Castlevania: Portrait of Ruin (DS) - First screens!

Posted by Josh Freund at 11:10:47 PM EST on 4.20.2006.

Last week, there was an unofficial report about a bunch of new Konami titles that had been leaked, one of them being Castlevania: Portrait of Ruin, presumably the next DS iteration of the popular series.

Today, Nintendo Power updated its website with some teaser pages from its June issue, and we now have official confirmation that the next DS Castlevania will indeed be called Portrait of Ruin. Better than that, we've also got a couple pieces of artwork for you:



Unfortunately, only the first couple pages of the article are available online, so we'll have to wait until the magazine hits stands for actual details. Still, this should be a nice teaser for Castlevania fans awaiting their next trip to Dracula's castle.

Update - Konami has now officially announced Portrait of Ruin, set for a November release.

Interestingly, PoR takes place during World War II. A group of "lost souls" led by two evil vampire sisters is trying to resurrect Dracula's castle. You'll take on the role of Jonathan Morris, vampire hunter, and Charlotte Ocean, a magic-user, in order to stop them. You'll be able to switch between the two at any time to take advantage of each of their unique abilities. A "new" feature in PoR is the Summon system, with which you'll be able to summon demons to help you (though this is really nothing new to the series, more like a new name).

Update #2 - The first couple screens have been released, along with another official announcement, this time from NoA:



Also, a couple locations have been confirmed - the desert (screen 1) and Misty Town (screen 2).

Here's your obligatory pr quote:

"For 20 years, the Castlevania series has set the standard for excellence and innovation in the action genre, and Castlevania: Portrait of Ruin continues this trend with all-new features that expand the handheld gaming genre," said Dennis Lee, Group Manager at Konami Digital Entertainment, Inc. "The game's two different characters give players unprecedented variety in completing their quest, while the expanded battle system makes it more fun to take on Dracula's minions."

Expect to find out more about Castlevania: Portrait of Ruin soon, when the June of issue of Nintendo Power reaches subscribers.

Comments

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azu 4.25.2006 at 08:11:07 AM
New images:
http://sylphys.ddo.jp/upld2nd/game2/src/1145960730598.jpg

New Information:

-More focus on the items, armors & accessories than in DoS-"Skill collecting" system
-Since the Morris clan are related to the Belmonts, Jonathan will wield the VK in some point of the game
-Belmonts can wield the VK by default, but a Morris needs to do "something special" to be able to do that
-Jonathan & Charlotte will have a platonic relationship only
-Brauner is a painter (Portrait of Ruin). His paintings serve as teleports to different locations, such as the deserts of egypt & the London-esque "Misty Town"
-Soundtrack composed by Michiru Yamane
-PoR will be bigger than DoS, perhaps even impressively bigger.
-Comeback of some of SotN's & Rondo's enemy designs.
-Bigger dev. team for PoR than in DoS: some developers from CotM have joined PoR's dev. team
-Appearances of Bloodlines related cast? "Please look forward to it."
-No stylus functions
-Wi-Fi: either co-op mode or a versus mode. Item shops for other players.
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nekofrog 4.25.2006 at 01:02:02 AM
Whoo, see? It's possible for flamewars to errupt even without my presence.
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pixy misao 4.24.2006 at 05:05:11 PM
"d.lo - 4.23.2006 at 09:55:54 AM
pixy: Not that reviews are facts, but Curse has gotten far lower scores than contemorary reviews of the N64 games got. EGM gave CV64 9,9,8,9."

Actuall the critics were quite divided on the subject. While IGN, Gamespot and EGM gave the game numbers in the 8 range. Game Informer hit it with 6.5, Game Revolution said 6/10 and Next Gen gave it 3/5.

"I don't know why people think this. The second one was a SEQUEL, NOT a 'better version'. It had entirely different level structure, new level designs, a new main character and story, a mostly new score, new camera controlls...

The only thing linking it with the CV64 was that after finishing it you could play through the same levels again with the characters from the first game, but without the story. It was just like playing Symphony in Richter mode (OMG SYMPHONY WAS A RE-RELEASED BETTER VERSION OF DRACULA X!!!)"

Actually it was a prequel with a few new bells and whistles. I'll give you that it had an all new story, but the gameplay mechanics were almost identical, ( and easier to boot, save for the fact that the lock-on didn't even work anymore). Camparing CV64 and LoD to Rondo and Symphony is ridiculous as such. Your gift for sarcasm is lacking.

"This is true, and interestingly both PS2 games have tanked (even though the first one was a decent game), as did Symphony and Chronicles. Basically Castlevania only sells on Nintendo systems. One day Konami will realise this."

Actually the kind of sales figures you're thinking of the series hasn't seen since Super Castlevania 4, if not Dracula's Curse. Symphony only took a year to make it to Greatest Hits status (and I guarantee it sold just as much as CV64)... now ask me how long it took Xenosaga? And Chronicles couldn't reach GH status in the first place because it was a limited edition. I don't even think that they released enough copies to allow for a GH version to happen.

PS2 had/has the highest user base, (several times larger than Gamecube) releasing any of the games on Gamecube would have been a huge risk. Especially since there are select CV fans who hate
CV in 3D no matter what system it comes out on.

But Konami gives IGA full reign over the series. So if you have a problem, talk to him. I understand preferring Nintendo, but it's not a very well thought out opinion to suggest that Lament or Curse would have sold better on Cube. I will venture that had CoD not been on Xbox, it would have sold better on PS2 because it wouldn't have divided the fanbase. At last count Lament was well over selling 100k copies, not quite Greatest Hits status, but it might be close enough (as Xenosaga was) for it to be given another chance.

"Fair enough - it does play well (not as well as Lament though), but it's devestatingly repetitive IMO. When you've passed the same house/rock/pillar and killed the same generic skeleton/slorga/dinasour for the 50th time, it's not fun anymore. And it's not exactly a good looking game either.

The N64 games had stiff controlls, but fantastic level designs, and were hella fun to explore IMO, and I'll take that over a repetitive combat engine any day."


Again that's your opinion, but how many skeletons did you have to fight in the first level of CV64? Now THAT'S repeditive, and Dorko Schnieder didn't even have any whip combos like Link did with his sword on Ocarina a full year before the game came out, (not even simple combos like Mario did 3 years before). So why was the game delayed for so long? Tell you what, if you watch the original beta footage on IGN I'll bet you'll be disappointed yourself to find out that over half of the planned ideas and characters for the game were scrapped... that's why half of the reviewers and most gamers were upset. In Game Informer's words, (imbellished a bit) "we were given a skeleton of the promised game".

The character models enemies and special effects in Curse were great, as I said the backgrounds were the game's main problem. I won't disagree on that, but they were a vast improvement over Lament. Lest we forget that Lament repeated the same four rooms over and over hundereds of times. If you like it better that's fine, but it arguably doesn't have as much depth and replay value as Curse of Darkness. And at the very least, now I think they're heading in the right direction.
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eggmanimn 4.24.2006 at 12:34:27 PM
No. Magical nitro was not intense. The game had such poor colision detection that getting near a wall or an enemy (something that you had to do VERY FREQUENTLY in that stupid cog room) meant you got touched and blew up. You couldn't jump, you couldn't fall slightly down one step. It was tedious, annoying, and absolutely worthless.
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proppat 4.24.2006 at 08:03:55 AM
OMGZ teh vampirez is Hitler..fjklads!!!
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mahew 4.24.2006 at 04:49:46 AM
d.lo "Basically Castlevania only sells on Nintendo systems. One day Konami will realise this."

And if they do, maybe we'll get a 2D Castlevania on the Revolution!
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jaws 4.23.2006 at 10:30:14 PM
hehe!!
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darkage 4.23.2006 at 10:28:42 PM
well, that makes us even!
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jaws 4.23.2006 at 10:26:24 PM
petition to ban darkage
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darkage 4.23.2006 at 09:55:03 PM
petition to ban jaws
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jaws 4.23.2006 at 09:46:45 PM
Well...i don`t like too much the WWII Castlevania idea...but I donīt care, I will buy it any way, Castlevania Games in my DS is the ONLY REASON that i have the DS boring machine.
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d.lo 4.23.2006 at 09:46:30 PM
I loved the nitro - it was intense! (and somewhat original).
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marsdragon 4.23.2006 at 07:29:12 PM
"Too bad they didn't offer that explanation. They put him in the same timeline and gave him the same name as the dude from Bloodlines/New Generation. For me, he's the same dude with messed-up art."

Yes, they didn't give him a backstory in THE FIRST PRESS RELEASE. Because you know, fathers NEVER name their sons after them. I guess they assumed the average intelligence of Castlevania fans was a little higher than in reality.
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thehawk 4.23.2006 at 06:11:17 PM
Yeah, the magical nitro was the worst part of that game.
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eggmanimn 4.23.2006 at 04:54:25 PM
What we DON'T need, is another section of Castlevania with Magical Nitro. OH YOU TOUCHED ANYTHING BOOM YOU DIED
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teitoku 4.23.2006 at 04:23:36 PM
" A better explanation would be that Jonathan is his son."

Too bad they didn't offer that explanation. They put him in the same timeline and gave him the same name as the dude from Bloodlines/New Generation. For me, he's the same dude with messed-up art.
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proppat 4.23.2006 at 04:04:46 PM
"soul4ger - 4.23.2006 at 03:30:31 PM
You are all MORONS."

And your point is?
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soul4ger 4.23.2006 at 03:30:31 PM
You are all MORONS.
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siraileron 4.23.2006 at 01:48:05 PM
I remember when I honestly tried playing Lament of Innocence. I stopped playing because I noticed that I suddenly became ridiculously bored. o_o

I couldn't say that the game was bad, because it wasn't... it was simply... boring...
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sugoi 4.23.2006 at 11:44:49 AM
I personally thought CoD was disappointing from both a level design and graphical standpoint... Lament of Innocence was far better in this manner.

I've only played the n64 Castlevanias briefly via emulators, so I really can't comment on them too much, but I will say that the level designs seemed a bit more inspired than CoD.

What we really need is a console Castlevania that is 2.5D, Ala Viewtiful Joe and Klonoa: I can't even begin to comprehend how awesome this would be.
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proppat 4.23.2006 at 10:59:27 AM
Wow, I thought that CoD was the best 3d castlevania by far.
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d.lo 4.23.2006 at 09:55:54 AM
pixy:

1) "It's nice to see opinion stated as fact for a change :rolleyes:"

Not that reviews are facts, but Curse has gotten far lower scores than contemorary reviews of the N64 games got. EGM gave CV64 9,9,8,9.

And funnily enough, you did exactly what you accused me of:

"because of how bad they [the N64 games] were"

2)"it felt like a serious rip-off to me when they re-released a better version of the game with new levels and a new character, (at full price!)"

I don't know why people think this. The second one was a SEQUEL, NOT a 'better version'. It had entirely different level structure, new level designs, a new main character and story, a mostly new score, new camera controlls...

The only thing linking it with the CV64 was that after finishing it you could play through the same levels again with the characters from the first game, but without the story. It was just like playing Symphony in Richter mode (OMG SYMPHONY WAS A RE-RELEASED BETTER VERSION OF DRACULA X!!!)

3)"the N64 Castlevanias actually sold fairly well in the US"

This is true, and interestingly both PS2 games have tanked (even though the first one was a decent game), as did Symphony and Chronicles. Basically Castlevania only sells on Nintendo systems. One day Konami will realise this.

4) "IMO Curse of Darkness is better, and it doesn't play like someone spilled a can of coke on the controller"

Fair enough - it does play well (not as well as Lament though), but it's devestatingly repetitive IMO. When you've passed the same house/rock/pillar and killed the same generic skeleton/slorga/dinasour for the 50th time, it's not fun anymore. And it's not exactly a good looking game either.

The N64 games had stiff controlls, but fantastic level designs, and were hella fun to explore IMO, and I'll take that over a repetitive combat engine any day.
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pixy misao 4.23.2006 at 07:14:40 AM
"d.lo - 4.22.2006 at 01:45:28 AM
At least it will be better then Curse of Darkness, which was the series low point.

And before some uninformed shlub bashes the (crinally underrated and actually very good) N64 games, Curse of Darkness was far worse then either of them in almost every way."

It's nice to see opinion stated as fact for a change :rolleyes:

I think the only thing truly wrong with Curse of Darkness was the level design. But from the moment I begin playing the 64 games I felt like I was a glutton for punishment because of how bad they were.

But regardless of what either of us think, the N64 Castlevanias actually sold fairly well in the US, so it isn't as if people never gave them game a chance and it certainly wasn't criminally underrated. But like most people, it felt like a serious rip-off to me when they re-released a better version of the game with new levels and a new character, (at full price!) seems like they were trying to compensate for reviewer and fan backlash. Perhaps even Konami realised they had screwed up.

IMO Curse of Darkness is better, and it doesn't play like someone spilled a can of coke on the controller.
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ttfp 4.23.2006 at 07:05:22 AM
Let's hope any touch screen features are properly implemented, and not just tacked on for the sake of it.
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mikey 4.23.2006 at 05:11:00 AM
If only Castlevania's timeline was less complicated...

"Guide Super Simon through the vampire-filled castle. Super Simon kills vampires. Kill ten in a row for a 1up."
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thehawk 4.23.2006 at 04:40:46 AM
You know what would be cool is if they killed Bloodrayne.
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siraileron 4.23.2006 at 01:07:20 AM
Jane: Take the form of... a hawk!
Jan: Take the form of... a bucket of water!


... I only with that were a joke. :P
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sirsniffy 4.23.2006 at 12:22:32 AM
Wonder Twin Powers...ACTIVATE!
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xen piranha 4.22.2006 at 09:56:02 PM
During WWII? Does that mean we kill Nazi vampires? Please tell me we get to kill Nazi vampires!
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soul4ger 4.22.2006 at 09:23:41 PM
There is a two-player co-op mode, but one player can also switch between the two characters on the fly.
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jayb222 4.22.2006 at 08:23:43 PM
Is it two players? Both characters are on screen together.
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azu 4.22.2006 at 06:10:43 PM
No, it's not. If Jonathan indeed is younger in this than John in some earlier Castlevania, it just couldn't be John Morris. A better explanation would be that Jonathan is his son.
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teitoku 4.22.2006 at 04:41:10 PM
" this isn't John Morris himself, is it? It's JoNATHAN. Maybe he's John's son or something?"

John, Johnny, Jonathan, it's all the same name.
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siraileron 4.22.2006 at 02:32:16 PM
As far as I can tell, the sprites have the exact same style as Dawn of Sorrow did... is it just me?
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axle 4.22.2006 at 02:28:04 PM
The only problem I see with it, so far, is that the sprites for the characters have that same "yuck" factor that the sprites in Harmony of Dissonance had. *shudder*
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rahnyc 4.22.2006 at 02:21:22 PM
"shippoyasha - 4.22.2006 at 03:24:37 AM
As of late, my biggest gripe with Castlevania games was that they were MUCH too easy, and just too short.

The only sizable Castlevania game as of late was Circle of the Moon, IMO. All the newer Castlevanias had pretty large castles and all, but you had so many powers at your disposal and the enemies were so weak, it was just too easy to breeze through them.

I have a feeling that the new game won't change that formula, but here's to hoping that we'll see some CHALLENGE for once."

try ending the games with out the power ups and such then if you cant find a challenge. im with you on COM, that IMO is the best castlevania ever. i like that game over SOTN, maybe because of the whip over the sword. i even like it over HOD
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troid23 4.22.2006 at 02:18:13 PM
Thank God they brought the Whip back. I loved DoS, but CotM was one of my favorite games of all time, and my favorite Castlevania game of all time. I LOVE THE WHIP lol...and the summon system is back (different name lol...nice Konami). This could be the best one yet.
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beavis christ 4.22.2006 at 02:15:36 PM
Sony not deserving 2D games may be a bit dramatic, but instead of just mocking it as such, terp seemed to take the position that Sony is happy with 2D games. This isn't true, at least in the West.
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cainkid 4.22.2006 at 12:40:04 PM
actually, terpfen is right, you guys are being pretty unreasonable this time around.

Though I read all these comments yesterday, so I don't remember in what aspect.

I'm pretty sure you guys are overreacting to what he is saying... or something like that.
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beavis christ 4.22.2006 at 09:53:22 AM
mrchup0n, why bother responding to terpfan? Five minutes of research makes it abundantly clear that Sony is very down on 2D.
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azu 4.22.2006 at 08:45:50 AM
Btw, I think it's only SCEA that's really trying to almost like ban 2d games. SCEE is much more allowing, that's why we got Tales of Eternia for PSP and Americans didn't (if you don't import it).
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azu 4.22.2006 at 08:38:39 AM
teitoku, this isn't John Morris himself, is it? It's JoNATHAN. Maybe he's John's son or something?
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mahew 4.22.2006 at 07:32:19 AM
Whoa! Two different characters! Unprecedented variety! The screens look promising though.
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teitoku 4.22.2006 at 04:58:54 AM
"Bringing back old John Morris eh?.... He had his own bout with Dracula in Castlevania Bloodlines for Genesis,"

Aye...but here's my problem. This takes place during world war 2, but Morris is obviously younger than he was twenty years previous in Bloodlines/Generations. WTF.
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shippoyasha 4.22.2006 at 03:24:37 AM
As of late, my biggest gripe with Castlevania games was that they were MUCH too easy, and just too short.

The only sizable Castlevania game as of late was Circle of the Moon, IMO. All the newer Castlevanias had pretty large castles and all, but you had so many powers at your disposal and the enemies were so weak, it was just too easy to breeze through them.

I have a feeling that the new game won't change that formula, but here's to hoping that we'll see some CHALLENGE for once.
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eggmanimn 4.22.2006 at 02:04:31 AM
I've never really had a problem with any Castlevania game. They've all been some form of fun.
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d.lo 4.22.2006 at 01:45:28 AM
At least it will be better then Curse of Darkness, which was the series low point.

And before some uninformed shlub bashes the (crinally underrated and actually very good) N64 games, Curse of Darkness was far worse then either of them in almost every way.

BTW, complete history of Castlevania here:

http://www.palgn.com.au/article.php?id=3639

http://www.palgn.com.au/article.php?id=3703
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siraileron 4.22.2006 at 01:17:44 AM
Another console castlevania that's not like the recent ones that have been released, I hope. XD

Seriously, for all practical purposes, the two-dimensional games have all been shoved to the handhelds, because there seems to be some invisible barrier preventing these games from coming to consoles any longer.

In all honesty, I'm afraid that konami's gonna put too much emphasis on the 'quirk' of this next installment, whatever it may be... I truly believe that a castlevania without further quirks is a better castlevania.
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mornflame 4.22.2006 at 12:10:25 AM
i agree with msz.
pixy, i thought DoS had great music and level design, but i haven't played the fabled SotN or the gba ones (yet), just one of the snes ones long ago.
i think the sprite size is fine but it would indeed be awesome to see another console castlevania.
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msz 4.21.2006 at 10:21:36 PM
The screenshots are amazing. The meh artwork is forgiven.
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tsundae 4.21.2006 at 09:51:07 PM
You people complaining about the artwork are nuts. If anything, Dawn of Sorrow had the worst artwork to date. The screen caps look amazing on this game from what I see so far. The character design is interesting, too. It feels like everytime I look at any comments on any of these posts, its just whining and complaining. It makes me want to barf.
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mrchup0n 4.21.2006 at 09:11:56 PM
http://xbox.gamespy.com/xbox/metal-slug-3/520398p1.html

"When Sony (allegedly) refused to allow Metal Slug 3 through its (highly political, quality-agnostic) content approval process, SNK fans were apoplectic with message board rage. Surprisingly, Microsoft came to the rescue, quickly greenlighting a game which many assumed would never see the light of day in the United States."

http://www.videogamecritic.net/psce.htm

"Sony had an ill-advised policy in the mid-90s to prohibit 2D games on their console, so it was quite a victory for gamers when Symphony was finally released."

http://72.14.203.104/search?q=cache:mydxykTaLQgJ:psp.ign.com/articles/515/515780p1.html sony%27s policy against 2d games&hl=en&gl=us&ct=clnk&cd=2

"We've been reading an awful lot on the IGN Boards about concerns for Sony's unstated policy against 2D games, and noticed that a lot of gamers pointed to the two titles from Japanese publisher/developer Nippon Ichi Software as one of the few companies whose 2D titles have been able to cross the pond. Perhaps, it's that SCE America really doesn't have such a strict policy against 2D after all, or perhaps they just have a good eye for design and have a good sense of humor for fun game and story design."

http://www.gamespot.com/gamespot/features/all/greatestgames/p-3.html

"While it didn't necessarily have the technical flare of a full 3D game (something that became an issue for Sony in the early production run of the game), Castlevania: Symphony of the Night was a shining illustration of the fact that 2D games were and still are a major part of the video game landscape..."

It's not like it's a rule that Sony will enforce like the police, but the company does seem to cringe at the thought of anything 2D without thinking things through first. It may not be documented or even necessarily true but considering stuff like those quotes, it's really hard to not believe or at least suspect that Sony did have a hard time accepting 2D games since the PSone era. It seems that lots of hemming and hawing - or the lure of a big, famous name (Street Fighter) - is what it takes for the company to even consider anything 2D.

And, Wild ARMs sports 3D graphics.
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vinny 4.21.2006 at 08:28:42 PM
Wow... it looks like this Castlevania will be a break from the standard Dracula's castle adventures and instead takes on a different route (like Aria and DoS).

I can't wait!
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beavis christ 4.21.2006 at 07:50:47 PM
"I like the character designs, mainly because it'll piss people off. I guess that's part of the reason I loved Wind Waker's look as well. Some people will dismiss the game entirely for the stupidest reason, and those of us that play the game get to laugh at them."

I agree with enjoying pissing people off, but that's certainly not enough to like something. Wind Waker actually looked good, the pissing people off was just a nice bonus.
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pixy misao 4.21.2006 at 07:04:36 PM
Looks good, (hopefully it will have better level design and music than DoS) except the artwork. But I imagine that the team saw Dawn of Sorrow as a success in Japan so they continued using the anime art (probably with another anime intro) much to my dismay but I'm over it.

Bringing back old John Morris eh? To keep people up to speed, John is a descendant of Belmonts whose father was killed in the Bram Stoker's Dracula novel. He had his own bout with Dracula in Castlevania Bloodlines for Genesis, unfortunately his partner (the spear wielding Eric Lecarde) seems to be MIA. So (rhetorical question)... who's the chick?

Jekku- I've never heard of a confirmed online Castlevania, just rumors.

Pojo- I think IGA is playing it safe with the artwork since DoS "worked" to some extent in that regard. As for people who don't like Ayami Kojima's art... it's a lot better than the steroided up He-Man/Conan/WWE monsters that they used to draw. guys with large muscle mass like that are very slow and bumbling.

Zeth- IGA was the first Castlevania director/producer to give the series logical and believable continuity (not to mention removing games that destroyed the original stories before IGA even entered the picture)... as opposed to "Oops Dracula's brother's sister's cousin has resurrected Drac on Alucard's birthday! We'd better call in the local muscle bound freak." Now, thru IGA's stories, (and they are fairly good ones too) we can watch throughout the generations that Dracula has new purpose and his attitude evolves over time. And by the time Symphony's ending rolls around he realises the inevitability of his eventual downfall. I do find fault in many decisions IGA has made, but he's really opened the storyline up to reveal a quite fascinating saga.
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soul4ger 4.21.2006 at 06:38:00 PM
This game looks s*** HOT.
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swordsmanus 4.21.2006 at 06:36:28 PM
Just fyi, the sprite scaling between SotN and this game are roughly equal...the main character is around 1/4 of the screen tall in each game, though in SotN it seems just slightly larger. Monster sizes seem pretty similar between games, too. Though in SotN, Richter seems to take up less of the screen than Alucard. Case in point -
http://www.thebuttonmasher.com/images/Richter.png
http://www.inverteddungeon.com/Images/Screenshots/sotne.jpg

A larger, fighting game-style sprite lineup might be better, or it might not, given you often have more to deal with than just one opponent onscreen. Platforming could be harder for it, too.
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eggmanimn 4.21.2006 at 06:31:47 PM
Honestly, when you mentioned SF3 and Guilty Gear, one thing sprung to mind. It isn't the size of the sprite, it's how well animated they are.

It'd be nice if they somehow did a 2D Castlevania on some next-gen system but just face it, it isn't happening. The 360 doesn't even support the 2D games (aside from throwing SF2 onto XBL, which is extremely lame) that the X-Box DID have and Sony's throwing their claims on 2D in the US out the window.

Not saying you can't complain about it, but really, I wouldn't be so vocal about it. Both sides could learn to control themselves.

OMG U DUU NOT NO 3D CUZ U WANT A NICE NUU CASTLE VANDAR ON A GOOD ZIZED SCREN.
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terpfen 4.21.2006 at 06:21:05 PM
"rahnyc - 4.21.2006 at 06:11:01 PM
terpfen, thats why no psp castlevania for you boo hoo... "

Uh, what? Last I checked, the PSP isn't a console.

And yes, I've dealt with the little sprites on the GBA and DS. I'm getting to the point where I want Castlevania back on a console. And I'm getting crap for it?

Oh, fanboys, you always amaze me.
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rahnyc 4.21.2006 at 06:11:01 PM
terpfen, thats why no psp castlevania for you boo hoo...

if you want to play a 2d castlvania game looks like youre gonnna have to deal with the little sprites on the ds
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terpfen 4.21.2006 at 05:59:28 PM
"darkage - 4.21.2006 at 05:49:52 PM
terpfen you do not know 2D"

What? I must've really touched a nerve, wanting a non-handheld Castlevania.
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onizuka sensei 4.21.2006 at 05:55:47 PM
I think this new DS edition of Castlevania looks good. I think its commendable of Konami to change the artwork style when DoS done so well.

It won't be to everyones taste but there's no pleasing everyone anyways. Come on people are you seriously gonna tell me you won't buy this game because you don't like the artwork?

As far as I'm concerned I'll be buying it because Konami have yet to let me down personally with this series.
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terpfen 4.21.2006 at 05:53:25 PM
"Do you really see any sort of possibility that titles as great as the ones you've mentioned being released in 2d on the PS3?"

Yes. Why not? Symphony of the Night is hailed as the greatest Castlevania ever, and it had no special gameplay gimmicks besides pure fun. I must be one of the few people left who believe that it's the games that stand on their own, not the consoles they're played on.

"And valkyrie profile's sprites were only slightly larger than the xenogears sprites by the way. Plus, SF3 and GG are fighter games. Fighter games set the standard of how small a game can be and still be accepted, so what's the point in even mentioning those games which lack RPG elements?"

The point is scale. All the games I listed demonstrate excellent scale, though SF3 is probably the best of all three. Genre has nothing to do with this--I'm talking about design.

You'd think the idea of a Symphony-styled Castlevania game back on a console would be greeted with enthusiasm here...
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darkage 4.21.2006 at 05:49:52 PM
terpfen you do not know 2D
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siraileron 4.21.2006 at 05:45:18 PM
Do you really see any sort of possibility that titles as great as the ones you've mentioned being released in 2d on the PS3?
And valkyrie profile's sprites were only slightly larger than the xenogears sprites by the way. Plus, SF3 and GG are fighter games. Fighter games set the standard of how small a game can be and still be accepted, so what's the point in even mentioning those games which lack RPG elements?
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taddpoll 4.21.2006 at 05:44:24 PM
DoS was great, and this looks just as good! I expect that this game will be better in every way.

Love the art, love the sprites. Looks pretty polished.

Here's hoping it's wifi.
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terpfen 4.21.2006 at 05:38:48 PM
"sony tried to kill off 2d"

And thus why Sony published Beyond the Beyond and Wild ARMs during the early days of the PSX, eh?

"Last time I checked, whenever titles were geared towards gameplay as opposed to graphics they almost always turned out better."

They have the gameplay down. The gameplay is fine. Keep the gameplay, give it the usual refinements, but give me a version of the game on a decent-sized screen.

"it is a simple fact that small sprites of small features lead to games of great proportion."

Guilty Gear, SF3, and Valkyrie Profile all sprung to mind as I read this.

As far as data compression goes--it's advanced quite considerably, and beyond that, there's a reason the PS3 is shipping with a Blu-Ray drive.
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azu 4.21.2006 at 05:37:44 PM
Terpfen, yeah we just REALLY, REALLY, REALLY need more ports for PSP, don't we. Rather they did a new Castlevania for PSP.
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azu 4.21.2006 at 05:37:43 PM
Terpfen, yeah we just REALLY, REALLY, REALLY need more ports for PSP, don't we. Rather they did a new Castlevania for PSP.
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siraileron 4.21.2006 at 05:21:22 PM
Another fan of bigger numbers, I see...

Last time I checked, whenever titles were geared towards gameplay as opposed to graphics they almost always turned out better. Konami isn't exactly good with probability, so as a pater of personal preference, the equation that worked then is perfectly fine for today's standards.

As for the PS3, because of all the hype about its capabilities, I'm surprised anyone actually has a shred of hope for the continuing production of games with two-dimensional graphics. Developers are dependent on money to continue with their work and general survival, unfortunately, for today's standards the heaving mass of opinion that exists clearly wants polygon-rich graphics.

Terpfen, it is a simple fact that small sprites of small features lead to games of great proportion. While I admire someone who wishes to see some sort of progress in a field that appears not to have changed for over a decade, demanding something of such unprecedented magnitude out of development teams is quite a daring thing to ask. The least you could do is revolutionze data compression technology to give these men some space to work with.
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rahnyc 4.21.2006 at 05:18:56 PM
"terpfen - 4.21.2006 at 04:57:04 PM
I'm really getting tired of the tiny character sprites. Yeah, okay, Nintendo handhelds have small resolutions, which makes it necessary to shrink the characters so as to simulate scale between them and the monsters. But, damn, it's getting old. We need a PSP port of Symphony of the Night, or a brand-new 2D console Castlevania. Maybe on the PS3..."


the psp and sony shouldnt get anything 2d. sony tried to kill off 2d, so they dont deserve a 2d castlevania. anyway, if you cant see the sprites on a freaking ds, you must be blind. i dont know about you but the spirtes looks big and clear to me.
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terpfen 4.21.2006 at 04:57:04 PM
I'm really getting tired of the tiny character sprites. Yeah, okay, Nintendo handhelds have small resolutions, which makes it necessary to shrink the characters so as to simulate scale between them and the monsters. But, damn, it's getting old. We need a PSP port of Symphony of the Night, or a brand-new 2D console Castlevania. Maybe on the PS3...
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ananda 4.21.2006 at 04:51:48 PM
That looks great!!! :D

I loooooove it!!!
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proppat 4.21.2006 at 04:28:10 PM
We can only pray that this is two player coop castlevania. About frickin' time. Looks amazing.

Even if it's one player and you touch the touch pad to switch characters, it'll still be awesome. CV can do no bad.
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azu 4.21.2006 at 04:17:07 PM
It seems to me the pictures look that way. I mean, if this is just a single player, how come in the first screenshot both of the characters are kicking that boss's ass. I don't know how that's possible if not because of multiplayer.
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jekku 4.21.2006 at 03:47:26 PM
And this is supposed to be the online title that was announced months ago? o__O Or will that be a separate game?
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eggmanimn 4.21.2006 at 03:40:32 PM
3D town backgrounds huh? Snazzy.

The characters themselves look like they'll animate very very well.
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mornflame 4.21.2006 at 03:23:33 PM
beavis christ FTW
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bluelander 4.21.2006 at 03:01:53 PM
I like the character designs, mainly because it'll piss people off. I guess that's part of the reason I loved Wind Waker's look as well. Some people will dismiss the game entirely for the stupidest reason, and those of us that play the game get to laugh at them.
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bignfanboy 4.21.2006 at 02:21:55 PM
i dont like that character guy. since its set in WWII they should make the main character Indiana Jones. he already uses a whip. plus he's a bad ass motha.
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tkashur 4.21.2006 at 12:41:47 PM
I can't complain. Sure, everything we look at is milking anime anymore...but at least the game itself is still 2d. I fear I will never see a 2d Metroid ever again...the Prime games are fun...but there hasn't been anything NEW(not including remade) from 2d POV of the series.
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darkage 4.21.2006 at 12:40:22 PM
okay, everything is good now

EXCEPT FOR THE NAME

Konami you must rename it

call it "RAGING UNDEAD WAR!!"
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sugoi 4.21.2006 at 12:22:48 PM
I prefer Kojima's art, but it doesn't look -awful-.

Either way, I can never get enough 2D Castlevania. Thus, I am happy.
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j.esco 4.21.2006 at 11:56:37 AM
It doesn't even seem so much anime to me. It reminds me alot of G.I. Joe.

For the record, that's a good thing. I approve.
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beavis christ 4.21.2006 at 11:41:37 AM
Too bad for opinions, but the internet would be mostly empty if it weren't for them.
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pojo 4.21.2006 at 11:38:24 AM
The anime. Style. Sucks. I guess the original artist got tired of creating new art every two months.
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nickolai 4.21.2006 at 11:36:45 AM
Nazi vampires. Awesome.
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eggmanimn 4.21.2006 at 11:32:11 AM
People found the old art not aestheticaly pleasing. People find this art aesthetically pleasing. Oh too bad for opinions I guess.
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beavis christ 4.21.2006 at 11:11:10 AM
"What the hell is WRONG with that art?"

It is not aesthetically pleasing.
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vudu 4.21.2006 at 10:55:43 AM
"Not that it matters. Igarashi has said that, for now, all the portable games in the series are going to be set in the post-1999 era."

Not true--read the press release at planetgamecube.com/newsArt.cfm?artid=11312

It's set in WWII era, two playable characters that you can switch between at any time, and they're not fighting Dracula--they're fighting a pair of hot vampire sisters. What could be better?
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darkdragoon 4.21.2006 at 10:00:28 AM
According to eToyChest, Konami's issued a press release giving off some of the details for PoR.
http://etoychest.org/index.php?option=com_content&task=view&id=4233&Itemid=29

Main character's name is Jonathon Morris (possibly the son of Bloodlines's hero) and the game takes place during World War II.
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rahvii 4.21.2006 at 09:05:09 AM
Yeah, maybe gameplay its what counts but i miss the art form the gba games :(.

Anyway i want to see how the sprite art is developing, after all, Catlevania DS had Anime style artwork but the sprites remained the same style as the previous versions.
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sgt. baker 4.21.2006 at 08:55:23 AM
So wait...


Did I miss something? What the hell is WRONG with that art?
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beavis christ 4.21.2006 at 08:12:33 AM
Gah. I have no problem with "kiddie games," you can't if you're a big Nintendo fan, but this art is just unpleasant. And people care about the plot of this series?
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mar 4.21.2006 at 07:47:25 AM
I remember crying over Dawn of Sorrow's art, too. Of course, the game played beautifully.
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sejarki 4.21.2006 at 07:14:03 AM
The cover art legitimately looks like complete crap. The second one looks okay though, in my opinion, better then the Dawn of Sorrow stuff anyway.
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sirsniffy 4.21.2006 at 06:57:07 AM
Love the characters so far! Not everyone has to look like Alucard(White haired Bishounen) or a Yos***aka Amano zombie. I hope that girl is playable.
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mahew 4.21.2006 at 05:51:57 AM
Wow, that art is ugly. Dawn of Sorrow was bad, but this... I wonder if the cover picture is by Nintendo Power's artist instead of official art? Sheesh... what's with this cutting of costs, the handheld Castlevanias have sold pretty well globally.
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ashton liu 4.21.2006 at 05:07:41 AM
People care about Castlevania's story?

I am greatly amused.
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zeth 4.21.2006 at 03:25:42 AM
Iga is stupid, he has ruined, from my point of view, the history of castlevania, and the history of dracula itself, with the story of leon, come on, every on knows that dracula is the first and lord of the vampire, and iga comes with a piece of s**t. and the art works, oh, my god, i can not say, that i hate it, in my opinion the art o ayami kojima is of extreme cuality, but can not she put in the hero face a face of man, from simphony of the night until now, every hero in a castlevania game, looks like a girl, i miss the look of simon belmont, i want my character looks, really badass, not looks like a silly girl. and the art for this game is not bad, itīs just that is not growing to me, the character looks to much femenine to me, sorry my english is not very good.
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kishi 4.21.2006 at 03:10:46 AM
Up until 1999, Dracula naturally resurrects every century if nothing else resurrects him in the meantime.

Not that it matters. Igarashi has said that, for now, all the portable games in the series are going to be set in the post-1999 era.
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bignfanboy 4.21.2006 at 01:24:10 AM
Isn't Dracula resurrected every 100 years? They should be running out of centuries by now...
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oni 4.21.2006 at 01:16:09 AM
the whip is back!

anyway.... those pics are kind of funny
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eggmanimn 4.21.2006 at 01:14:41 AM
I really like the colors used in the design and how the overall character looks.
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mindkiller317 4.21.2006 at 01:06:39 AM
Silly Konami, cartoons are for kids! (and Castlevania shouldn't be)
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swordsmanus 4.21.2006 at 12:59:17 AM
I can do better art than that, but fortunately the quality of concept art isn't all that corellated with the quality of in-game art. Consider Dawn of Sorrow. The concept/portrait art was okay, but the sprites, backgrounds, and so on in the game were excellent.
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the dawning 4.21.2006 at 12:19:57 AM
Thats right guys! The dawning of the new trend of gaming in full swing. When in doubt, return an old series to its roots...and thats exactly what I see when I look at this 'portrait'.

Worked for Tomb Raider... should work here as well. Yeah, I relaize that these titles are on opposite spectrums, but I feel that this is going to be the break away from the "Symphony" style Castlevania's that we have been subjected to as of late. Not that this was, or is a bad thing.

However, I'm just hoping that this is indeed the direction that this title will be goning in. Just hold all thoughts till the game is finally revealed at E3.
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vinny 4.20.2006 at 11:57:01 PM
It's different... I really liked the SotN style that they've used until now but I guess I'll trust Konami since they've been delivering the 2D goodness on portables for a while now.
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darkage 4.20.2006 at 11:50:32 PM
you guys aren't looking at the title at the same time as you look at the art

PORTRAIT OF RUIN

I can promise you that "portrait" is going to be the most sophisticated word to come anywhere near this game, and it's only going to be in the title

It might be awesome, but it will not be PORTRAIT OF RUIN
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jekku 4.20.2006 at 11:34:45 PM
o__o; I happen to like the artwork.
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blkstarr 4.20.2006 at 11:19:39 PM
Yes, people are going to say that art sucks... mostly because its an EXTREME scaling back of the series' previous intricacy in this regard.

But it doesn't matter. If it plays like Castlevania, it'll be a great game. Get it for that, rather than this pretty horrific artwork.
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paul_gale 4.20.2006 at 11:15:10 PM
Now this is awesome. I'll probably get my issue in the mail soon; I hope that there are some actual screenshots of the new Tony Hawk game inside the mag.
Paul Gale
1up.com
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darkage 4.20.2006 at 11:14:45 PM
no please :(

please konami don't do this :(

please :(

oh god konami it hurts :(

please stop :(
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rahnyc 4.20.2006 at 11:14:33 PM
people are gonna say the art is ugly but isnt this bring it back to the nes days in a bit?

anyway its back to whips in this game.

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