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News - GDC 07: Spore developer lambastes Wii

Posted by Ashton Liu at 04:18:57 PM EST on 3.7.2007.

During a session at GDC called "Burning Mad - Game Publishers Rant," time was taken halfway through for developers to rant about subjects they are... "passionate" about. A developer of Spore, Chris Hecker, took his turn by utterly blasting the Wii.

"The Wii is a piece of shit!" He began, referring to Nintendo's latest system as two GameCubes haphazardly stuck together with duct tape, further going on to say that the Wii does not offer the next-gen experience he was hoping for, both in terms of graphical capability and CPU processing power.

Continuing, he attacked Nintendo for not taking games as a serious art form, quoting references on PlayStation 3 and Xbox 360 official sites on the games as art debate, but found no such references on Nintendo's own Wii site. Adding to this he quoted many Sony and Microsoft executives about the same subject and said that Nintendo only wanted to make "fun" games.

He concluded his speech by asking Nintendo to push games as a legitimate art form and to make a new console that doesn't "suck ass." Them's fighting words.

Source: IGN

Comments

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60fps 3.9.2007 at 06:19:05 PM
I think he would like to see as many Killer 7's as Mario Party's.

More risks and innovations along with traditional games would give people more choice as to what they can play.

Nintendo makes good games but the types of games are predictable in nature.
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terpfen 3.9.2007 at 09:36:56 AM
"When a good game doesn't mean that it's art, what exactly constitutes 'art in video-game format', and who decides which game equates to art?"

You're asking me to provide a definition of art, something no one else has been able to do. I do have personal criteria, though, as to what I consider art, but it's hardly universal; in order to be art, a work must be deconstructable, and that deconstruction must reveal hidden depth and meaning. Following my own criteria, the only games that qualify as art are MGS2, Mother 2, and the Xenosaga trilogy as a whole.

"And besides, the moment a game stops being fun, it becomes useless."

Here's the problem; the belief that games can only be one thing. Exactly what is stopping an art game from being fun? Nothing. No one says Mother 2 isn't fun. No one says MGS2 isn't fun (they just call it too damn weird.) Quite a few people say Xenosaga isn't fun, but that's because they dislike the presentation.

"Or is he requesting they stop with the 'focus on fun' mentality and 'get serious' with games?"

He's requesting they take their desire to make fun games and go a step further by making games that are both fun and art.
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thehawk 3.9.2007 at 01:29:37 AM
Interesting words from Keiji Inafune:
"Games are not a work of art. It's actually a product. If we think of it as a work of art, then... when we think about Picasso and Van Gogh's paintings, the end result is beauty, so it doesn't matter if you sell it or not. However for games, it's a product. It is a commodity. The producer has to think about that."
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animetayl 3.9.2007 at 12:10:43 AM
terpfen: Valid points you have. But please enlighten me. When a good game doesn't mean that it's art, what exactly constitutes 'art in video-game format', and who decides which game equates to art? Something that looks photorealistic like the PS3 and the X360 can approach?
Fine art isn't limited to, nor defined by the baroque era.

And besides, the moment a game stops being fun, it becomes useless. It's not like an artform that has value sitting on a shelf. It's meant to be played. And if by playing it, one doesn't glean a sense of enjoyment and fun out of the game, it doesn't matter how pretty it is.

I'm seriously at a loss as to what this guy is trying to push. He's bashing Nintendo for only making 'fun' games, so is he saying that they should make the same kinds of games and focus more on the graphics than they have been? Or is he requesting they stop with the 'focus on fun' mentality and 'get serious' with games?

Seems like he totally doesn't understand Nintendo's stance that the world of gaming shouldn't only be comprised of the hard-core group. That some people care more that the game delivers a quick and enjoyable experience rather than knowing that the developers spent X-billion dollars making the game look, sound, act and feel next-gen.
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thehawk 3.8.2007 at 11:51:42 PM
Chris Hecker's apology:

"I don't know who has read the internet, yesterday. In a [unintelligible] panel I said a bunch of things. I was trying to be thought provoking and entertaining and fun and a lot of the stuff went too far over the top%u2014on the entertaining and fun side, so that it was no longer thought provoking, just inflammatory. And in the process I hurt a bunch of people I care about. And so, I want to apologize now.

When I'm on stage, I'm me. I'm talking talk from me. From me. I'm not representing EA or Maxis.

I want to make two things perfectly clear.

I do not think the Wii is a piece of s***. Nintendo needs to be applauded for trying to interface on the controller front, the user interface front, on making games accessible, on making a console that you don't need to mortgage your house to afford.

Secondly, it's totally obvious%u2014and I'm sorry that I implied otherwise%u2014that everyone at Nintendo is passionate at making great games. Some of the games give me hope that we will be seen as an art form on par with movies and books."
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terpfen 3.8.2007 at 10:06:24 PM
"The game isn't only visually unique. It was a breath of fresh air to many PS2 owners. Why would that be unless the game was something over and above the standard game?"

Okami is a really good game, yes. But that doesn't mean it's art. You aren't grasping the argument.

"What I fail to see is how Nintendo isn't taking games seriously because the Wii isn't as powerful as the PS3 or Xbox."

No one's claiming that, and I don't know where you're getting that from. The guy is saying that Nintendo isn't taking the concept of games as art seriously, not that they aren't taking games seriously. There is a huge difference.

Basically, what he's saying is that Nintendo isn't advancing the medium, but rather trying to regress it. He's calling that a waste, because he believes Nintendo is the company best suited to make the advancement he (and and other developers) would like to see.

"His argument should not be that the Wii is crappy, but that Nintendo must change their outlook to include more 'artistic' games."

The latter IS his argument, though he went about it in the most ridiculous and ineloquent way possible. The Wii doesn't suck, and he shouldn't have said that, though given that it was a developer rant forum, "this sucks and that totally blows" is probably the expected format of presentation. Hey, check it out, context is being used in analysis of a situation!
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animetayl 3.8.2007 at 09:38:55 PM
You're confusing "stylistic graphics" (Okami) with "artistic game design."

Please. The game isn't critically lauded like it is for its graphics alone. Graphics are only one (small imo) part of the whole package. The game isn't only visually unique. It was a breath of fresh air to many PS2 owners. Why would that be unless the game was something over and above the standard game? I understand where you're getting at with the Metal Gear Solid vs. Wario Ware. What I fail to see is how Nintendo isn't taking games seriously because the Wii isn't as powerful as the PS3 or Xbox. He claims that the Wii doesn't offer the 'next gen' experience he was looking for. What the heck does console power have to do with it? The only limit a game has for it's artistic design is the developers. Console power helps only as much as it allows developers to realize their game to its fullest potential. Clover was able to do that with the now-inferior PS2. His argument that the Wii is crap is unfounded because if Nintendo chose, the Wii could host a multitude of artistic games. I'm an artist, and I know how futile it is to blame the tools rather than the creator of crappy art. His argument should not be that the Wii is crappy, but that Nintendo must change their outlook to include more 'artistic' games.
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terpfen 3.8.2007 at 09:05:32 PM
"Maybe Star Wars was just Star Wars but ended up with people making parallels to current political and social events."

If they did, it's because George Lucas expressly wrote them in, as he has admitted, particularly in Episodes I-III.

Mario could be construed as satire of the standard fairy tale, and I admit I've never thought of it that way, but I'm going to classify that one under "reach," especially with games like Super Princess Peach showing that Peach isn't quite helpless.
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questworld 3.8.2007 at 09:00:39 PM
The way I see it any game can be considered art with the right perspective while meaning can be extracted depending on how you perceive something. Maybe Star Wars was just Star Wars but ended up with people making parallels to current political and social events. Mario could be some simple kiddy platformer to you or could be considered satire of the typical fairy tale where instead of a prince or knight coming to save a princess from a terrifying dragon, you've got an unsuspecting hero out of an everyday man (a plumber of all things) repeatedly trying to rescue the same princess from a fairly goofball of a dragon (with minions) that's starting to raise questions among the gamers as to what his motives are for constantly persuing her (Mario Sunshine might indicate something).
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terpfen 3.8.2007 at 08:53:48 PM
"So you mean it's more about storyline? ... Like a book or movie sans the interactive parts?"

No. The guy is saying that the medium of video gaming--or more accurately, interactive entertainment--can be used for much more than just making fun games. That was the reasoning Hideo Kojima used when he made MGS2, to make a video game that is more than just a video game. There really isn't a term for it yet, because very few people are trying to do it.

The guy's point is that Nintendo could actually advance the medium in a fundamental way if they bothered to try. It's actually praise, because he cites Nintendo--not Square-Enix, not Capcom, not Sony, not Sega, not Microsoft, not EA, not Valve, not anyone else--as being the company that should spearhead that kind of expansion. Why? Because he believes they can do it, and they can do it better than almost anyone else.

His frustration is that Nintendo claims they're doing something new, when actually they're going back to the NES-era in terms of just focusing on fun gaming, instead of actually doing something new by expanding the medium.

Now, fine, the guy didn't deliver that message in the most effective of manners (I'm being kind here), but he's not alone in the sentiment. The trouble is, the vast majority of gamers either don't understand what the issue is, or don't care. Notice the virulent reaction to MGS2, and Kojima's bowing to that pressure by making MGS3 a fairly conventional game in terms of design. Then you've got this comment thread, which just further exemplifies what I'm talking about.
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questworld 3.8.2007 at 08:41:46 PM
So you mean it's more about storyline? Something you unfold by basically progressing through the game, breaking down barriers and solving puzzles til you finally get through and see how it all ends? Like a book or movie sans the interactive parts?
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terpfen 3.8.2007 at 07:36:42 PM
"Who would dare to claim that Okami is not 'artistic' because it's on a last-gen system? Nobody? Good, I thought not."

I'm really trying to stay away from commenting on what the guy said, but I have to respond to this one.

You're confusing "stylistic graphics" (Okami) with "artistic game design." (What the guy is advocating.) They are two vastly different concepts. What you're saying is that graphics qualify as art. They don't. Okay, they're art in the most basic sense in that they are visual works, but this guy is talking about video games as meaningful art, that is, an encoded message or messages that can be discerned via deconstruction of the work. Basically, the guy is complaining that Nintendo would rather (everyone) make Mario Party and Warioware instead of Metal Gear Solid 2.
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animetayl 3.8.2007 at 06:38:58 PM
Looking at the DS and the PSP, which one is more successful in bringing games to people? Which one is more powerful? Powerful does not equal 'successful'. Powerful also does not mean 'artistic'. Who would dare to claim that Okami is not 'artistic' because it's on a last-gen system? Nobody? Good, I thought not.
If the guy wants to bash Nintendo, that's his prerogative. But good graphics do not a good game make. As far as I've understood it, Nintendo is the market leader in innovation. If innovation doesn't equal creativity which doesn't equal 'artistic', I don't really know what is.
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terpfen 3.8.2007 at 06:08:55 PM
"Yeah, that's pretty much what I had in mind."

Then I'm looking forward to that podcast. Where do I go to subscribe to it?

"Also, you're right about the SD3 shots back when HoM was announced. Someone should have asked, and I'm kind of ashamed that we didn't."

If you've got contact information for Square-Enix's PR, now's the time to fix that mistake.
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jesusfreakdk 3.8.2007 at 05:57:22 PM
"Oh, as for this comment thread... it's officially legendary. I haven't laughed this much in years."

Sure. I've had some chuckles myself at some of the responses. But surprisingly, not all of the posts have been "hurt fanboy feelings and bitter tears"; some of them have been very logical and objective. While this man evidently has a very valid point, his presentation was extremely poor. We can say that it was merely a rant, but this is coming from a professional, not a 14-year-old poster on a gaming messageboard. And as for "art", its definition is subjective and he hardly backed up his very broad statement. In short, kind of like quality fast food. It might have substance, but in the end, it's still fast food.

But what makes this man different from the very small minority of gaming fans who said the Wii's processor power and graphics would become a problem? Nothing, and this could be a wake-up call for those of us who are still staunchly believing that the Wii is capable of everything the 360 and PS3 are. And here's the scary part--the Wii may very well end up being nothing more than a gimmick if devs don't get creative with the controller and the games, while more complex and edgy games go to the 360/PS3. This is why I never saw myself solely owning a Wii because I knew the games would be different. I won't be able to get the full next-gen gaming experience just from the Wii alone.

...Sorry, went a little long. I'd better go to class now. :P
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unforgivingedges 3.8.2007 at 05:08:01 PM
"A good chunk of gaming journalism today is just the posting of official press releases and screenshots, with actual hands-on articles being far less common."

Yeah, that's pretty much what I had in mind. Also, you're right about the SD3 shots back when HoM was announced. Someone should have asked, and I'm kind of ashamed that we didn't.
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quanta 3.8.2007 at 05:04:13 PM
"It was a rant panel, a place designed for talking about whatever you want without the troublesome concept of political correctness and politeness. It wasn't a freakin' keynote address, it was a rant panel."

Yes, it was a rant panel, but the word "rant" isn't some mere license to just run off at the mouth about the grievance of the moment; it's just a word to warn the audience ahead of time "You know, something's been bugging me recently, and you're gonna hear about it."

Good rants have far more tact, and when that tact goes away, it's commonly replaced by the speaker's wit and humor. What's more, good rants have credibility. What Hecker basically did was show everybody a real-world example of what a forum troll looks like, and since when did trolls have any credibility?
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pixy misao 3.8.2007 at 05:02:53 PM
I think this guy isn't mature enough for the Wii, and I don't think that he has a lot of room to talk since he hasn't even finished his first professional game yet.
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terpfen 3.8.2007 at 04:05:39 PM
"I actually had a quality topic of discussion for today (regarding the role of game journalism and whether or not it was actually worthy of the moniker "journalism") but with all the GDC news from yesterday, we just got bogged down in talking about the new announcements of stuff. I hope you'll forgive me for that."

Another angle you may want to consider is whether game journalists do (not) deserve the moniker based on the work they do. A good chunk of gaming journalism today is just the posting of official press releases and screenshots, with actual hands-on articles being far less common. I'd like to see/hear you bash some people for not bothering to investigate, but rather being content to merely report. For example... Square-Enix included screenshots of Seiken Densetsu 3 in the Heroes of Mana press pack. No one bothered to ask why. Were they establishing the fact that HoM happens 19 years before SD3? Were they hinting that SD3 will be included with HoM? We don't know, because no one bothered to ask. (I would have, except Square-Enix's site doesn't post a PR phone number/email address. Even if I had initiated contact, I doubt I would've heard anything in response.)

Oh, as for this comment thread... it's officially legendary. I haven't laughed this much in years.
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xi 3.8.2007 at 02:53:04 PM
I have to agree, there arn't many mature games for the wii, like there wasn't for the gamecube, that may not be a bad thing but it's also not a good thing.

I mean look at the wii sims trailer, it's so cute it makes me want to vomit, how am I supposed to lock something like that in a room and deprive it of it's neccessary human needs? I think saying it's a PoS is a bit much but it does lack in competetion and the wii-mote won't make up for much of it's short comings.

The wii needs to shed some of it's childish cartoon like games and give us some more concrete adault orriented games. Remake RE-4 with the remote, get a gory FPS, see if rockstar can make a gta, one where to kill people with the baseball bat requires you to swing your remote like a baseball bat, I think the nintendo needs to grow up a bit.
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eggmanimn 3.8.2007 at 01:50:47 PM
So, a guy that's never actually worked with the Wii for more than a day or two just to tinker around calls it garbage? That's like the people who try out SSX Blur for 10 minutes, can't get used to it and blame it on the game.

People need to not be so narrow-minded.
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swerk 3.8.2007 at 12:59:22 PM
The guy's entitled to his opinion. Be careful leaving it at that, though. He brings up a valid point, but he's also full of it.

I find it enormously ironic that here's a guy passionate about gaming as an art form, but very very narrow-minded about what "art" is. WarioWare is art. It's every bit as much a work of art as ICO is. Don't tell me it's not "art" just because it's "fun". Art can be fun. In fact, if it's a video game, maybe it even SHOULD be fun.

What the guy's really pissed off about is that his preferred art form and style is very CPU and GPU hungry, which could lead him to a valid criticism of the Wii. In practice, what it means is he'd have to get creative to adapt his style to work on Wii. Oh no! Creativity! From an artist! Come on, just say it's an annoyingly weak machine and quit whining.

The PS2 was the weakest of the last-gen machines, and it had Okami, Shadow of the Colossus, ICO, God of War, Katamari, all these games that we all agree are "art". Nintendo's no stranger to art either: Odama, Killer 7, Pikmin, Eternal Darkness, Trauma Center, Electroplankton, even Wii Play.

There are many kinds of art. Spore eats CPU cycles for breakfast, fine. Electroplankton doesn't. Michaelangelo's David doesn't either. Must not be art then, huh? ;^)
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shadow 3.8.2007 at 12:56:20 PM
-sigh-

What a f***.
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unforgivingedges 3.8.2007 at 12:44:20 PM
"But to be so tactless in its delivery is unbecoming of a professional IMHO"

It was a rant panel, a place designed for talking about whatever you want without the troublesome concept of political correctness and politeness. It wasn't a freakin' keynote address, it was a rant panel.

"Going over this, about 90% of posters here have absolutely no reading comprehension ability."

I know. It's unbelievable.
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swordsmanus 3.8.2007 at 12:41:51 PM
And granted, he's talking about both AI and graphics in his most recent rant, not just graphics. Which I think alot of people are missing. On the AI front, his rant is valid, and it's a ready concern for someone working on a game like Spore, which will almost certainly require a ton of processing power for AI.

Say the Wii does become the most popular console, causing most developers to throw their lot in with making games for that system. The result will be a slowed development in AI systems, since the developers will be limited in how complex they can make the AI by the Wii's processing power.

If the other systems are successful, the field of AI development in console gaming will prosper more for it...though still the PC will always be the utmost frontier for the latest in AI complexity and it always will be unless consoles become upgradable like PCs.

As for the graphics bit, well...alot of that I think is how well the developers use the system. Look at early PS2 games vs more recent games like Shadow of the Collossus, MGS3, etc.

And side note, this guy hasn't actually released a game yet. Spore will be the first game he's actually worked on that gets released.
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swordsmanus 3.8.2007 at 12:31:17 PM
"It pains me to say this but I recently just took a job at EA. However, I worked for Will on the game you just saw, so.. [laughter] I'm going to rant about How Sony And Microsoft Are About To Screw Your Game Design. Look, how are we going to get where gameplay, graphics and physics are all evenly well balanced? At the moment we're the 120lb weakling, except nowadays his right arm here, graphics, is enormous."

--Chris Hecker, GDC, 2005
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quanta 3.8.2007 at 08:25:00 AM
Basically he's saying that he's disappointed that the Wii didn't live up to his expectations. Fair enough, he's entitled to his opinion.

But to be so tactless in its delivery is unbecoming of a professional IMHO. Though I suppose he'd make a good video game reviewer, seeing as critics/pundits are infamous for their lack of tact when it comes to talking about their subject of choice.

Besides that, why should Nintendo (or Sony or Microsoft, for that matter) be pushing the "games as art" debate forward? That's purely a problem for developers to overcome; the console makers can do NOTHING in regards to lightening the burden, no matter how much CPU and GPU power you toss into a console.
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ashton liu 3.8.2007 at 07:20:25 AM
Going over this, about 90% of posters here have absolutely no reading comprehension ability.
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jonathon 3.8.2007 at 06:20:06 AM
"...Nintendo only wanted to make "fun" games."
"He concluded his speech by asking Nintendo to push games as a legitimate art form and to make a new console that doesn't 'suck ass.'"

typical pretentious, art-house reject. news flash, buddy, games are supposed to be fun. if a game loses its fun factor for the sake of being overly-intricate, artsy crap, it is no longer a game, and you are no longer a game developer. it is a pile of trash, and you are a douchebag.

i mean, come on, we all know that chess didnt hit its stride as entertainment until the pieces started to evolve based on the choices made by the players.
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gonmon 3.8.2007 at 04:17:04 AM
I'm finding it insanely amusing to watch people make very valid arguments and a few things that should be noted, and then unforgivingedges finding a single word that he doesn't agree on and then claiming we don't understand.

In case you didn't read Sniffy's commend, unforgiving, he wasn't saying that Spore would look like a PS2 game, or that the scope was too small. What he was saying was that the game in itself has the thought process of a PS2 game. Go here, do this, then do that. While I do think that Spore will be something awesome, I'm also afraid that it might not deliver to its fullest, and could have been done with a little less antsy pantsy production time.

Looking at games down the line, I don't want stuff that could have been done on the previous systems. I'm not talking graphics wise, and I'm not talking AI wise either. Scopre, sure, I want' something grander, but I also want something to fully take hold of what's given to them and making a truly great game. Gears of War could have been done on the original Xbox. Perhaps the AI wouldn't have been as powerful. The graphics wouldn't have by far. Maybe the sound wouldn't have been as clear. But the concept could have been executed just as well without problem.

Also, his Konami comment was pretty justified. Looking at the history of the Metal Gear series is a good example of how a system's evolution can greatly affect how a game series evolves. The originals were great on their hardware limitations. Putting Solid on the PS1 meant that there was more versitility, more use for AI and weapons, creative thinking. Then the PS2 came along, and they now had two control sticks to work with and make more versitility in the control scheme, build more, push outward more in how they would go about making games. I'm interested to see what Kojima has done to with the PS3 hardware in pushing and pulling gameplay and mechanics into something that fully takes use of what the PS3 has to offer.

This is partially what I really like about the Wii. It gives a very HUGE edge on what can be done with games developed for it. I've never liked a sports game since my NES days of playing FootBall and the like. They just were simply carbon copies, oh look some new stats for this year, see the sweat drop on this guy as you try to press the button at the right time. On the Wii however, I forsee myself actually playing and enjoying sports titles. I enjoyed Wii Sports to no end, and still do. That's part of pushing the boundries of a system, and clearly, I don't think that Hecker thought this through when he bashed the Wii.

Unless he personally starts putting a hand into something that takes absolutely full control of the 360 or PS3, then this whole 'rant' is nothing more than a child's whining about a candy not tasting exactly like a watermelon.
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jesusfreakdk 3.8.2007 at 03:11:48 AM
Hey, thank *you*. I actually discovered it only a few days ago, and immediately slapped myself for not checking it out sooner. Looking forward to your next show. :D

And as for this article itself, let's face it: if a game as uniquely creative as NINJABREADMAN can be created on the PS2, surely they can do even better on the Wii.

XD
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dmgice 3.8.2007 at 02:28:20 AM
This would be like -say- Uwe Boll ranting about how Hollywood movie equipment isn't good enough for his visions.
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unforgivingedges 3.8.2007 at 02:05:47 AM
"Justin: You should do your own rant on Press Start. I'm a fan, and personally I'd love to hear it. :P"

Haha! Great idea, actually. Glad to hear that you listen to the show; I thought watkinzez was the only one. Thanks much.

I actually had a quality topic of discussion for today (regarding the role of game journalism and whether or not it was actually worthy of the moniker "journalism") but with all the GDC news from yesterday, we just got bogged down in talking about the new announcements of stuff. I hope you'll forgive me for that.

Next week I'll definitely get down on this guy's rant for the show; it's sort of today's GDC hot issue, and worth talking about.
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jesusfreakdk 3.8.2007 at 01:55:16 AM
Burk: Thanks. :-)

Justin: You should do your own rant on Press Start. I'm a fan, and personally I'd love to hear it. :P
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pook 3.8.2007 at 01:35:42 AM
seems to me that you don't make something art by simply calling it art. if games are/become art, people will recognize it and call it such. it's already started to happen. it's like saying you're "unique." if you're unique, people will notice without you telling them. if you're not, no amount of saying you are will make it so.
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unforgivingedges 3.7.2007 at 11:14:13 PM
" And I bet that even WITH all that power, Spore will just be a Playstation 2 game."

Um, what? Spore is a PC game with graphics and scope far beyond what the PS2 could output.
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sirsniffy 3.7.2007 at 11:07:28 PM
God forbid a game be fun anymore. Nothing I have seen so far on a PS3, looks different from what I have seen on a PS2, I would even bet that you can do most of the new games thus far on a PS2 IF the developers are talened enough.

All that processing power and graphics is not going to mean a thing if the game is not fun. If in Final Fantasy we STILL don't have a real airship that can fly around the world...then that is a waste of power. If there is STILL loading between towns and dungeons...that is a waste of power. If there is still slowdown in a Devil May Cry game...WASTE! If You still cannot see every piece of equipment on your RPG character, that is a waste. If there is still a load time between cutscenes and in-game graphics, then what is all that power for? Nothing if the developers don't use it. Mr. Hecker, don't blame Nintendo cause you can't develop games. And I bet that even WITH all that power, Spore will just be a Playstation 2 game. He needs to go and study with Konami, and see what REAL developers do with limitations(looks at Silent Hill 3).

My point is that the Wii may not have the graphical prowess, but if nobody fully utilizes the PS3 and XBox 360 power, does it matter? No it doesn't, and we will still be getting PS2 games on the PS3 and XBox 360...although with the PS3 being gutted, we won't even get PS2 games. I'll trade in graphics and no loading between screens for pure fun any day.
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dkg 3.7.2007 at 11:04:40 PM
Yeah, what's wrong with Nintendo?? always trying to make FUN games....don't they know it's more about the art and graphics?
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ikexc07 3.7.2007 at 10:33:26 PM
Wow, just wow.
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questworld 3.7.2007 at 10:16:42 PM
But weren't we able to experience "fun and cinematic" games last generation despite having weaker systems to play them on? And incidentally, why is the PS2 (and PSP) still getting some good titles along with the 360 and PS3 while the Wii gets left behind again? People like to talk about creative power only possible if they had more powerful systems and yet the PS2 and PSP still get games like Force Unleashed, GRAW, Burnout, Oblivion, etc. Someone explain that to me. Let me guess: it's either kiddy demographic, online-centric, weaker system, less disc space, Nintendo fanbase don't buy third-party games, etc.

Anyway, I guess in some ways I see what he's saying but like most I don't agree exactly. He's arguments are ambiguous. How do you define what's art. I mean I like Paper Mario's art style in the same way I like Dark Cloud 2's art style (just like most of Level 5's similar art style). I like the recent RE games' art style (which is similar to Silent Hill's) and I like Idol Master's artstyle. On the other hand I don't like the Sim's artstyle (though MySims' is great and Sims 2 is an impovement over the origianl), nor do I like Animal Crossing's. I also don't like Black & White's artstyle and truthfully I don't like Spore's art style (note: art style). Of course there are games will good artstyle but looks poor due to hardware limitations but I think the Wii is capable enough to not make a game look like a PS1/N64 game which were poor and, as far as I'm concerned, was a rush job to implement 3D before it was ready just to say a game was 3D. Anyway, sure if you try to make a big city landscape a game will look poor but games like RE4 show that small areas can look great when given just the right attention.

Frankly the systems are just canvasses, they may limit the art in some ways but if won't push the art form for you. Short of reaching for the photo-realistic looking games (and I mean truely photo-realisitc "you wouldn't have guessed it wasn't a real human being or a real television show but a game" - which we're so far off from), you essentially can do great art now.

Some of this makes me think that everyone's looking for Nintendo to fill out the "mature" games for their system again on their own. I mean we all like Nintendo games but does anyone expect that Nintendo do everything (i.e. "they should make more mature games"). Buy some "mature" third-party games, y'know when third-parties bother to make any for the Wii. And by "any" I mean great "any" not just any "any."
+0 karma
racebannon 3.7.2007 at 10:07:20 PM
i think chris hecker should take the stick out of his "suck ass" ass and play any of the zelda games ever made. what a complete video game elitist fool. what is he? the gay designer for video games now who likes to just talk about everything that wasn't meant for him as if it were totally worthless? video games have now reached a new pinnacle of complete useless fandom. i can't believe he's so passionate about bashing something. why can't he just talk about how great the xbox360 and the ps3 are rather than just ranting about something that is totally great?
+2 karma
daetrin 3.7.2007 at 09:44:45 PM
Wow, i don't have time to wade through all the comments right now, but my own thoughts...

How is it Nintendo's job as a console developer to push games as a "legitimate art form?" Or Sony's? Or Microsoft's? Criticizing the development side of their buisness for the type of games they produce would be valid, however the job of the console side of their business is to produce a machine that will sell well and will enable developers to easily produce games that will sell well.

Microsoft and Sony produced consoles with lots of graphical power and a high price tag. Nintendo produced a console with a new method of control and a cheaper price tag. It is now the developers' jobs to produce whatever type of game they want, "artistic" or not, for whichever consoles they want.

If Chris Hecker feels that the type of games he wants to develop require the horsepower of the PS3 or 360 that's fine. If however he feels that the higher level of graphics is a _requirement_ to produce "art," then he clearly doesn't have any notion of what art really is.

(I would certainly have trouble defining what art really is myself, but i'm not so deranged as to try to claim that it requires a high definition display or any other specific kind of media to produce.)
+0 karma
nif 3.7.2007 at 09:04:30 PM
More pixels = better art.

Hey guys, I solved the puzzle.

Boohoo. Isn't Spore coming out for the DS?
+1 karma
armageddion 3.7.2007 at 08:55:43 PM
Everyone can rant, there's nothing wrong with that and you can expect some counter blasting from fans.The funny thing I find about this is he goes on to blast the Wii on multiples areas, but you know what he could right as day and night about how the Wii is weaker and it's cheaper and out selling everything under the sun, it's fun and just great little package. If he loves art so much why doesn't he do something about it, develop a game for the wii, oh I forgot it's underpowered.Weird how we saw that from LucasArt but they are making a game for the PS2(no comment on this one).Jesus the system just came out and there's like how many dev's that are making games for, but most of them are just plain lazy.We can't expect RE4 graphics from lazy dev's.


~Arm
+0 karma
dapper swindler 3.7.2007 at 08:43:42 PM
To put it succinctly, this was a poor opinion expressed in an even poorer way.
+2 karma
lucyfersam 3.7.2007 at 08:31:34 PM
Basicly, what he's saying seems to boil down to "You can't make art with paint because it can't show time like a movie can."

I understand what he's saying, but he needs to understand that just because he can't make the type of art he wants to doesn't mean it isn't a valid medium to make art with.

The different systems are good for different things, if he wants higher level graphics and physics to make the art he wants then he can use those systems, but it's incredibly insulting to developers who feel their artistic vision is best expressed on the Wii to make the claims he did.
+0 karma
matters 3.7.2007 at 08:11:31 PM
High Def does not do s*** to make graphics look nice. It helps nice graphics look better but it doesn't make them nice in the first place.

You can take any pile of s*** picture and view it in higher resolution. It won't make it any prettier. It could be a texture that is consists of only a single color. In high res it's still just a single plain color. No difference.

On the computer I want the highest res partly because it makes the game I'm playing look a little crisper but MOSTLY it's so I can see more and thus have an advantage.
+3 karma
matters 3.7.2007 at 08:08:10 PM
So he blasts Nintendo because they don't have a quote about games being art on their f***ing website and because the Wii is not a super computer?

This got is not a genius.

f*** him.
+0 karma
watkinzez 3.7.2007 at 07:57:08 PM
Oh lordy, would I have loved to be a fly on the wall during that speech.
+1 karma
solar_blitz 3.7.2007 at 07:34:17 PM
I suppose Heckler has a point about Nintendo not treating games as serious art, but that other point on the Wii's processor can go either way.

My opinion is this: if games were to be considered art then developers must enhance amd refine the qualities unique to the medium (video games) to the fullest. How is it done? Game design. Games are played because they're interactive, and the better the interactive experience is the better the game is. But can the interactive experience reach the level of art? I think so.

In fact, I think there are some games out there that have done that already, as early as the original NES; and some of them didn't even have enough processing power required for a policeman's speedometer. Sure physics engines and AI can help make an incredible game, but there is no guarantee that clever AI and/or realistic physics is going to make a game artistic, or even be taken seriously for that matter.

I haven't played either next-gen consoles (XBox 360 or PS3) to determine if their games have better design than titles of previous generations, though, but it is probable that game design has not progressed as far as graphics have gone.
+1 karma
mahew 3.7.2007 at 07:25:23 PM
Some people have a different defition of "good graphics", and for many, that defition doesn't include high definition.
-3 karma
nekofrog 3.7.2007 at 07:16:05 PM
mrsinister

Or developers can, you know, focus on both good gameplay and good graphics.

Nintendo doesn't want their games to look good at this juncture, so they've eliminated that part of the decision for developers.
+0 karma
i kick tits 3.7.2007 at 07:09:31 PM
I searched this dude's name in Wikipedia. It sums him up pretty well.
-1 karma
mrsinister 3.7.2007 at 07:04:47 PM
lol bless atari, they tried. and a company bought their name to do better, and they tried too...and failed ROFL

there was an april fools of ffvii being ported to 256 atari carts some good years ago.

i dunno. i own wii and 360. i still think a good developer can see past the graphical flaws of wii and implement good fma and fmv when needed. the main element of wii is its gameplay and fun factor. if developers dont want to focus on that. that's their problem. they can just move on to the 360 or ps3
-1 karma
bidingtime 3.7.2007 at 07:00:48 PM
A good developer can still be frustrated with the tools he's forced to use. Nobody wants to develop Spore on an Atari 2600 (say, I wonder if this guy is responsible for porting Spore to Wii? ;))
+1 karma
mrsinister 3.7.2007 at 06:55:08 PM
seemy comment below biding :) a good developer would not slam a console. a good developer would know how to utilise every great aspect of it, if necessary, to make their game a big seller

a frustrated developer is one without vision, only one dimension methods
+0 karma
bidingtime 3.7.2007 at 06:51:46 PM
I guess he would argue that none of the three consoles has a proper balance, and that Wii would have the proper balance if it was more like 360.
+2 karma
kirinevans 3.7.2007 at 06:50:16 PM
This is the same guy, who at the 2005 GDC, delivered his rant on the necessary balance between console power, physics, and gameplay.

Its two years later, and i think many will agree that MS and Sont have put a very large emphasis on Graphics and Physics. Leaving Nintendo the odd ball out in the "gameplay" aspect, which is what Nintendo is aiming for. Why he's ranting at something that should balance out his 2005 rant is beyond me.

While i dont agree with his choice in wording, or his argument in general, i can understand his early frustration at possibly not being able to do something he wants to do.

Though i wouldnt count Nintendo as this far behind in graphics, as theyve been known to squeeze every little bit out of a system to achieve comparable levels to "superior" machines. Though as a representative, he should be a bit more professional instead of threatening to rush the Miyamoto keynote tomorrow as well.
+2 karma
mrsinister 3.7.2007 at 06:49:21 PM
i think the guy calling the wii being a piece of s*** is not a good developer. in the past generations, GOOD developers used the limits they had as barriers. and each time, they would push those limits further. this has been something lacking in the last 2 generations of gaming.

because developers have had limits beyond their developing capability. now they have something in their capability and dont know how to push it they call the machine a piece of ass? hypocrites.
-3 karma
terpfen 3.7.2007 at 06:43:51 PM
Yeah, like I thought, this comment thread is borderline legendary.

unforgivingedges, you're absolutely correct, but don't bother trying to persuade people. It won't work.
+0 karma
nekofrogisadoofus 3.7.2007 at 06:34:00 PM
Regardless whether you agree with him or not, you have to understand where this guy is coming from.

You see, game developers are pretty much insecure, overworked, dorks. Every now and then a developer will feel the need to be in the spotlight. And why not? They work really hard on games that generate more money than most hit movies, yet nobody knows (cares) who developed the game, whereas movies have actors who we CAN SEE and recognize instantly. Some developers (mostly the younger generation, it seems) are still trying to figure out how to become famous. Although the "childish rant" act (Mark Rein/this guy) and the "try to act to cool for school" act (Cliffy B, David Jaffe) seems to be working, I feel that this is the wrong way to go about it. If these guys want to be seen as "visionaries" in their field, they seriously need to drop the "I'm extreme" act. It's childish, seriously. It's about as childish as someone posting messages on a video game website with a user name that insults another user. I mean, this guy is speaking at an industry conference!

Did Miyamoto or Will Wright ever act like this?

Who knows? Maybe I don't know what the hell I'm talking about. Maybe this guy IS really that passionate about hating a white box with microchips and wires.

xoxo
+0 karma
sean 3.7.2007 at 06:23:37 PM
Does he have an account on here? I'm gonna give him negative karma!
+0 karma
oni 3.7.2007 at 06:19:42 PM
yeah, he's got a point

nintendo are putting a lot of emphasis on expanding the market, making games that appeal to wider demographics, which means we can expect a lot more wii sports-esque titles

but still, you can provide the same experience and tell the same story on the wii that you can on the ps3 or xbox360

regardless of the platform, its up to the developer to make a game both enjoyable and insightful
+0 karma
thehawk 3.7.2007 at 06:17:28 PM
Whether this guy is right or not, Nintendo needs to consider the fact that the Wii needs some serious backup... and soon.

I feel like we're right on the cusp of the Wii's novelty wearing off and people realizing there isn't a significantly deep enough game for them to stay interested in what they bought. Right now the best thing for Wii (arguably) is a Zelda game that is mostly a Gamecube experience. When we get our Metroid Prime 3 and Smash Bros Brawl I'm sure that will change, but man, something's gotta happen soon.

I mostly don't agree with what they guy's saying, but I think one thing's right... Nintendo and other companies developing for the Wii need to make sure they take games seriously as an art. Visuals will be a part of the emotional experience they try to create. I think Resident Evil 4 stands as proof that even if the Wii is only slightly better than the Gamecube, it has what it needs. Get to it, Nintendo! Add good visuals to that FUN you're so good at.
+0 karma
mrchup0n 3.7.2007 at 06:16:27 PM
And on the other side of the coin, despite my distaste for this guy's filthy myopia, I gotta totally agree with this:

>unforgivingedges 3.7.2007 at 06:13:34 PM
>>"lawl, if he's supporting games as art, he
>>should be concentrating on making games that
>>have unique gameplay"

>He's working on f***ing Spore, one of the
>coolest, more unique games that have come out in
>the past 5 years. What the hell more do you want?
-2 karma
unforgivingedges 3.7.2007 at 06:16:27 PM
For the last time:

He's not drawing a line that says there are either fun games or artistic non-fun games. He's saying that he wishes Nintendo wasn't focusing ONLY ON FUN. he's saying he wishes they were focusing on FUN AND CINEMATIC PRESENTATION ON THE LEVEL OF MORE POWERFUL SYSTEMS.
+0 karma
darkesword 3.7.2007 at 06:14:30 PM
The lack of processing power is hurting the Wii. I'm so disappointed in the fact that Star Wars: The Force Unleashed won't be getting a Wii version. The reason? LucasArts has stated that the Wii doesn't have the processing power to handle the physics and AI functions.

Sure, graphics aren't everything, but the fact of the matter is that while Wii's control scheme is an incredible way to immerse yourself in a game, it's not the only way.

Sometimes you want a challenge; you want your bad guys to try and outsmart you, because it makes it that much more satisfying when you outsmart THEM. NPC AI is an important aspect of a lot of today's games, and is certainly a focus of tomorrow's.

Likewise, I think it's incredible that in games that place an emphasis on realistic physics, like Half-Life 2, you can essentially construct a Rube-Goldberg device in order to solve a problem. Realistic physics modeling--or even adjusted physics modeling--can be a powerful aid in creating compelling gameplay scenarios.

Is Heckler right in saying that the Wii is a piece of s***? No. It's not a piece of s***. But he is right in that it really lacks the tools that a developer needs to create new kinds of "next-gen" experiences.

I don't care for his choice of words, but he has a point.
+2 karma
mrchup0n 3.7.2007 at 06:13:43 PM
And most of the people missing his argument can be attributed to his equally immature, childish delivery. Nevermind that I continue to disagree with his assertion - because, you know, Twilight Princess is only there to kill time (ditto for Metroid Prime). To each his own, but for me, "fun to play" is a requirement for "fun to experience." If Gears wasn't a blast to play from a gameplay standpoint, I would have taken it back to the store. Sorry, but I play games and find artistic merit in the core game. I respect the developer that is able to take advantage of any situation s/he's given to send us his or her artistic vision (Okami).
+3 karma
unforgivingedges 3.7.2007 at 06:13:34 PM
"lawl, if he's supporting games as art, he should be concentrating on making games that have unique gameplay"

He's working on f***ing Spore, one of the coolest, more unique games that have come out in the past 5 years. What the hell more do you want?
+0 karma
i kick tits 3.7.2007 at 06:09:55 PM
That's beef.
+1 karma
bidingtime 3.7.2007 at 06:09:36 PM
Games as art: Nintendo tried to take the artistic high road for 10 years, and then discovered that doesn't work.

So Nintendo shifted gears and produced a console for the masses. This guy is understandably miffed - artistic intergrity lost the war one more time. But then, that's nothing new in the world of capitalism.
+0 karma
lmekko 3.7.2007 at 06:05:24 PM
So... why do we care more about this than any of the other rants? I'm kinda curious what the rest were.

Also, since when did games NEED to be art? Why can't they just be fun?

As for how he spoke... it was supposed to be a rant session, so it's kinda fitting.
-2 karma
inhert 3.7.2007 at 06:04:43 PM
lawl, if he's supporting games as art, he should be concentrating on making games that have unique gameplay
+1 karma
pook 3.7.2007 at 05:56:02 PM
being a developer, unless he's a lead designer or producer or someone else important, gives him little stature. more than a forum poster, but not much.

he's probably a programmer, one of a ton on that game and tons of others. one of the names that scrolls by when you complete a game and you don't even read it, much less remember it. he probably added "coke" to the list of "thank yous" in the credit list. on his last two projects, he only rated in the "special thanks" portion of the game. so yeah, i'm sure i could just as easily find someone else at his level on the spore team to say the exact opposite. so, whatever.
+0 karma
unforgivingedges 3.7.2007 at 05:53:43 PM
Most of you are missing what his argument actually is. Let me break it down:

-He's dissatisfied that the Wii is so much more inferior to the other systems. Why? Because for him as a developer, the other systems allow him much more broad a range to do his job and implement his vision. He has more resources at his disposal to make a better quality product, IN ALL AREAS, NOT JUST GRAPHICS.

-He's dissatisfied that Nintendo seems focuses on making video games that portray themselves as "only games" because he believes that games can be so much more than just something to do to kill time and have fun. He believes that games can be cinematic works that are not only fun to play, but fun to experience.

That's if you look at it from a logical, argumentative perspective. Or you can just fail to perform any analytical thought and say that he's a retarded idiot.
+0 karma
bluelander 3.7.2007 at 05:53:25 PM
Some of my favorite games are on the NES, so I honestly don't give a rat's ass about how Wii's processing power compares to PS3's or Xbox 360's.

>>"The fact that he's a developer gives him more >>credence to say this."
Yeah, I love his choice of words too. "The Wii is a piece of s***!" Very professional.
+1 karma
dj tempora 3.7.2007 at 05:51:25 PM
That was amazingly well articulated, jesusfreakdk. Couldn't have said it better if I tried.
+9 karma
jesusfreakdk 3.7.2007 at 05:47:43 PM
Yes, you're right about that. But if CPU and system specs were that big of an issue, did SNES or PSX hardware prevent developers from creating great games? Didn't the technically inferior PS2 have better games than the GameCube?

I honestly have no idea where he was going with the "games as art" argument. Nintendo was arguably one of the first companies to take games seriously, and their consoles the DS and Wii offer extras that could quite possibly make a gaming experience more interactive and satisfying.

I'm sorry, but I just can't take a guy seriously who spouts profanities and has a baseless argument. Yes, it's confirmed that the Wii has much weaker hardware than its competitors. Yes, Nintendo makes...fun games? I'm not sure what it takes to make a good console in his eyes, but whatever it is, it's pretty distorted.

This isn't about defending Nintendo, it's about making a sound and logical argument. I suppose it's fitting that it's a "rant", but a rant of this level coming from a developer just surprised me is all.
+7 karma
bidingtime 3.7.2007 at 05:47:25 PM
P.S. Quoting Sony and Microsoft executives to demonstrate what's wrong with Nintendo is kind of like quoting Macho Man and Ultimate Warrior to demonstrate what's wrong with Hulk Hogan.
+3 karma
bidingtime 3.7.2007 at 05:41:28 PM
Nintendo must be doing something right - nobody cared about GameCube enough to complain like this.
+7 karma
mrchup0n 3.7.2007 at 05:40:17 PM
Well it can go both ways. Him being a developer may legitimize his comments. Or, his comments may take away his credibility as a developer. I don't see it either way; it seems more to me like he's content with using sensationalist hyperbole to over-exaggerate thoughts that are highly debatable and ultimately short-sighted. Why does "art" have to be bound to graphics and sound? I never understood how people are too dimwitted to understand that creating gameplay and interactivity is art in and of itself, without having to fall back on "destroyed beauty" or orchestrated surround sound soundtracks as the things that make games "art." Those things definitely make games art, but I think what Nintendo's input device allows developers to create - if they create it well - counts as an art form all by itself. You think Gears of War was a piece of art just because it looked and sounded great? The intense combat situations it put your brain into in terms of enemy placement along with the cover mechanic added a lot to that. And all the specular maps and HDR lighting in the world doesn't take away from the fact that the level designs in Ocarina of Time are works of art, or that the entire design of Gradius V's challenging-yet-balanced-and-intense action is an artistic achievement.
+4 karma
illyrias_ally 3.7.2007 at 05:38:37 PM
Yeah, i hate fun games, they're so stupid
+1 karma
unforgivingedges 3.7.2007 at 05:29:38 PM
"but the fact that he's a developer just amuses me."

The fact that he's a developer gives him more credence to say this. He's the guy who works with the hardware, who gets to know the ins and outs of the system before anyone else here. He would know better than anyone the limitations and strengths of a particular system. Therefore, if it's making his job harder by not allowing him to achieve his vision for games, his comments are very valid.

All I've seen so far is hurt fanboy feelings and bitter tears.
+0 karma
jesusfreakdk 3.7.2007 at 05:25:07 PM
At first I read his name as "Chris Heckler". :D

Seriously though. Overreact much? I would understand if this was coming from some crazy teenager, but the fact that he's a developer just amuses me. Apparently, he's not much of a gamer.
+3 karma
ashton liu 3.7.2007 at 05:22:13 PM
To be fair, I don't think he said that "fun = bad," though it can easily be construed that way, he was saying that Nintendo, unlike Sony and Microsoft, are not taking the industry as seriously as they should be. Also, in regards to the 'not powerful enough' thing on the CPU, he was referring to the inability to program stuff like advanced AI and the like on it.

I don't agree with him, but I think I should clear that up. Just playing a little bit of devil's advocate here.
+2 karma
darc requiem 3.7.2007 at 05:13:57 PM
Wow so a Nintendo makes games that are only fun, so they suck ass? Did this guy seriously say this? I mean that kind of childish rantings would get you banned from a forum and this guy is supposed to be a respected member of the development community?
+3 karma
angelus_errare 3.7.2007 at 05:03:04 PM
And what does he mean by "serious art form"? Is he referring to "next-gen" graphics or something? I really don't understand his stance on that since art is completely objective. And if Nintendo isn't pushing "games as a legitimate art form," who the f*** cares. They're a game company, pure and simple.
+2 karma
g_d 3.7.2007 at 04:50:44 PM
LOL!!!!!!!!!
AR. OH. EF. FREAKING. EL.

"...and said that Nintendo only wanted to make "fun" games."

I'm sorry, I didn't realize that we were only allowed to play boring games with purty graffex.
+0 karma
x51 3.7.2007 at 04:46:21 PM
Interesting to see how people are still crying about how the wii doesn't have "next-gen" graphical and CPU power... DUH! the wii was never aiming to be that. He didn't even say what he thought about the control scheme of the wii... oh well everyone is aloud to hate something right?
+3 karma
dizzy don mega 3.7.2007 at 04:45:17 PM
No one cares what this moron says. Cause the Wii is selling as hot as the DS.

It would be like me writing a blog saying how crappy Myspace is.
-2 karma
terpfen 3.7.2007 at 04:38:38 PM
Now that I think about it, didn't Katamari Damacy's creator bash the Wii for relying on a gimmick?

It looks like the sentiment is gaining traction.
+1 karma
jekku 3.7.2007 at 04:34:32 PM
How old is this guy? He sounds like he's 12.
+1 karma
oystergod 3.7.2007 at 04:32:30 PM
He's just mad because he has a small johnson.
+1 karma
soul4ger 3.7.2007 at 04:27:41 PM
I'd be more concerned about the complete lack of software worth playing on PS3 and PSP.
+1 karma
terpfen 3.7.2007 at 04:26:56 PM
Indeed, sir. Indeed. I've got popcorn in the microwave in anticipation of how the comments section is going to look in about 3 hours.
+3 karma
cutriss 3.7.2007 at 04:25:27 PM
By "this", you mean the impending flamewar here and on every other gaming blog in existence, correct?
+1 karma
terpfen 3.7.2007 at 04:24:25 PM
Oh, this is going to be GOOD.

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