News - NIS America reveals their 2007 launch lineup; hands-on impressions, screens, and videos within
Posted by
Justin Fassino
at 04:55:56 AM EST on 3.30.2007.
Nippon Ichi is dead set on the fact that the PS2 isn't dead yet. To prove that, they have announced their 2007 game lineup to the cheers of RPG fans everywhere. In addition to two brand new PS2 titles, NIS also has a couple of PSP games in the works, one of which is a portable version of the game that made them a hit with American audiences.
To start with, the PS2 will be receiving the latest and greatest from
Vanillaware, the developers of the upcoming
Odin Sphere. It will be called
GrimGrimoire, a 2D, side-scrolling real-time strategy game with a penchant for fantasy and gorgeous artwork. NIS is billing the game as a Disney-esque fairytale, which is fitting given that each new stage in the game is presented as a chapter in the overall plot. Some wicked character designs complement the familiar RTS gameplay in what is shaping up to be a very interesting title. You can read our hands-on preview of the game
here. Also check out the
official trailer (right-click, save as please) and a ton of screens below.
The other PS2 game coming to North America is a strategy RPG from the makers of
Disgaea: Hour of Darkness called
Soul Nomad & The World Eaters. Ever wish you could play a villain in one of NIS' cutesy games? Now you can. You'll be able to steal from innocents, attack towns, build your army of characters, level up 1,000 times in an instant, and take down huge baddies known as World Eaters. The gameplay will be a mix of different styles; like most SRPGs, your characters fight on a grid that represents terrain and area. The twist comes when two characters come in proximity to one another: the characters themselves represent squads of various types of units. In battle, the game switches to an
Advance Wars or
Ogre Battle-styled auto-battle in which both forces clash against each other from their half of the screen. As the player, you can set your unit strategies and attack options to perform various special moves and combos.
You can figure on a lot of over the top action, but the story and plot will be a lot more "mature and epic" than
Disgaea, according to the developers.
The trailer could have fooled us. Below are some art stills and screenshots from the game.
Soul Nomad will hit the PS2 later this year.
On the PSP side of things, the mysterious
Dragoneer's Aria is finally made official. The game is still early in development, but we do have some character art and
a teaser video of the action (once again right-click and save as, please). The development is being handled by
Hitmaker, the same studio that created
Blade Dancer: Lineage of Light. The few details that were shared include the ability to summon monsters you've defeated in battle, and a focus on customization.
Finally, an NIS story wouldn't be complete without more
Disgaea. Luckily, if you haven't had enough, you'll soon be seeing a lot more on the PSP.
Disgaea Portable will be a port of the first title in the series, albeit with some key additions, like an ad hoc multiplayer mode in which players can battle one another. Also included will be an all-new "Etna story mode." At the beginning of the first game, players might remember Etna trying to awaken Laharl by some very violent means. What would have happened if Laharl hadn't woke up when he did, and Etna had killed him? Well, you'll get a chance to find out when
Disgaea Portable drops in a couple months, as it will also sport a brand new single-player campaign in which Etna is your main character.
We also got a chance to sit down with Sohei Niikawa, the managing director at NIS Japan, to talk about
Soul Nomad and
GrimGrimoire.
(Please note that the following interviews were done with the aid of a translator)
GAF: Real-time strategy games as a genre in Japan, how popular are they?
We made
GrimGrimoire so it's like an RTS for beginners, so we can start the genre, make it more popular in Japan.
GAF: Do you think it will do well?
We know that at first it probably won't do as well because it's such a minor genre, but we hope that the story will do well so people will get into it.
GAF: We know that in the U.S. there's an emphasis on the next generation, so what's the challenge, say, in releasing PS2 games so late in the life-cycle?
We think that until the end of 2007, PS2 games will still sell, but starting in 2008, we think of going on to the next generation. [We're already in development] on the [PS3].
GAF: How do you think fans of Disgaea will enjoy Soul Nomad?
We know that people have their own likes and dislikes, and even if the
Disgaea fans don't take the game in hand, we're not ashamed of the game because it's made well.
GAF: So how does the battle system in Soul Nomad work? I notice in the video that it's grid-based, but then in battle you've got two opposing sides going against each other.
FIrst of all, as for the battle system, we wanted to make it different from
Disgaea in that in
Disgaea, each character had a level, so if that character had a high level, it would get stronger. In this game, we wanted to make teams more important, so each squad has multiple people in it and those are what fight.
In addition, GAF also had the chance to talk with Yukihiko Hojo and Hiroyuki Maruhama, the head honchos at Hitmaker, about
Dragoneer's Aria.
GAF: So there's an emphasis on customization for Dragoneer's Aria? How exactly will that be implemented in the game?
During the game, there are a couple of key items, for instance the bangle, necklace, sword or weapon, and then the way it works for instance is that in battle you can find a dropped item, and you can actually synthesize them together and then create items. At the same time, in multiplayer mode there are items you can't get in the main game that you can carry over and make into customized items.
GAF: Is the multiplayer mode competitive?
It's multiplayer, but it's not versus. It's more of a co-op to work together and defeat [enemies].
GAF: What's the focus of the success for this game, with the worldwide release and such?
What essentially happened was Nippon Ichi Software, NIS America and Hitmaker got together and they were actually kind of joking around saying, "Let's make not a number one game in Japan, but a number one game in the world!" and they were kind of laughing and joking, and it actually became the start of this project.
GAF: What kind of RPG is Dragoneer's Aria? Is it more traditional?
Dragoneer's Aria is a traditional style RPG but it also combines an element of strategy. For instance, in battle you use skills and then by using different kinds of skills you'll unleash and unlock new features of the game, like new attack skills and battle systems. So it's not just traditional style, it has a customizable strategy element combined with it.
GAF: How did you feel about the American release of Blade Dancer?
It was a wonderful thing [for us] because it was a title to release not just in Japan, but to the world, and we actually had the opportunity to do so, so it was a great thing for us.
GAF: What do you hope or think players will enjoy the most about Dragoneer's Aria?
Obviously the game mechanics will be a lot of fun, but one thing we emphasize is the story. And that's going to be the biggest strength, where it's not going to be just a reagular RPG type story, but something more interesting and intriguing, so we're hoping gamers enjoy that.
GAF: Any thoughts on the next Hitmaker game coming to a different system, maybe, or not a handheld?
Yes, there's a big chance. We're seriously looking into internet games, so that might be something completely new and challenging.
--
A Hitmaker MMO? A PS3 grid-based strategy RPG? Some major rumor-mongering by NIS themselves about future Wii games? Some interesting developments for the future to be sure, but all in all, the NIS America lineup for this calendar cycle is looking pretty strong. We'll have reviews for at least one of the announced titles later this year, so stay stuck to GAF.
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unforgivingedges 4.2.2007 at 01:04:35 AM
"Note to nekofrog: it's not possible to write an article that's free from opinion. Any attempt to claim otherwise is naive at best, and propaganda at worst."
It's pretty simple actually. Let's say company X releases game Y, with features Z. Here's what the article would look like:
Company X announced today that game Y will be in stores on January 12th. Game Y will feature Z.
Where's the opinion in that?
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dclam 4.2.2007 at 12:49:18 AM
Note to nekofrog: it's not possible to write an article that's free from opinion. Any attempt to claim otherwise is naive at best, and propaganda at worst.
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mduo13 4.1.2007 at 11:15:29 PM
NIS has always seemed like a pretty good company. Great to see an interview with them; all these games look hot, hot, hot.
The thought of "Etna Story Mode" is almost good enough to make me buy a PSP. Almost. I'll probably convince my friend to buy it and lend me his PSP.
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drmariokart 4.1.2007 at 11:12:10 PM
Their long term future might not necessarily be on PS3, despite already having started development on it. It is smaller titles like these where higher development costs and lower (currently) marketshare really matter. Lets see how well their first PS3 game sells
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scarecrow9 3.31.2007 at 10:42:41 PM
animetayl
the sequel to these games will be on the ps3....so though I do admire your love for the ps2-in time one will have to move on to the next stage=ps3
Kutaragi's ps2 kicks so much ass. God of War2, all these NIS games, ect. lovely.
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animetayl 3.31.2007 at 01:16:48 PM
cutriss: Thanks for that article. That was interesting; I never even thought that it could be anything but a grammatical error, but when you look at it in that light, it does make sense. :)
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cutriss 3.31.2007 at 10:16:38 AM
The usage on that phrase has essentially made the two equivalent, so either is fine now. Don't let a grammar nazi bully you into thinking it's wrong. Language evolves over time and this is one way in which it has (independently of English, no less).
http://dictionary.reference.com/help/faq/language/g09.html
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animetayl 3.31.2007 at 07:51:44 AM
"CouldN'T care less" There, I did it myself.
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animetayl 3.31.2007 at 07:42:31 AM
PS2, dead? HECK NO. *huggles her Final Fantasy XII* I could care less about the PS3 right now. For the most part, the games remind me a lot of the majority of 360 games. Gritty and dirty-looking. The PS2 has a fantastic lineup of beautiful, colorful, artistic games that I love, and I have such a long list of unfinished PS2 games (around 200), that it won't make a difference if the PS2 dies down in 2008.
Of course, I want all the games mentioned in this article (I wants me some Odin Sphere badly). Since the PSP is finally gaining some ground in Japan, that'll inevitably mean more RPGs which means more reason for me to buy one. As it stands, with the PSP being region-free, it's borderline right now. In half a year, I could see myself owning one.
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scarecrow9 3.30.2007 at 09:52:13 PM
Soul Nomad is the one to get there.
The lighting effects look insanely good.
This game looks almost as good as one of the best unknown rpgs for the PlayStation(1)---Thousand Arms.
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creid 3.30.2007 at 09:48:53 PM
GrimGrim is pretty cool looking. Can we all call it GrimGrim from now on?
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kirin 3.30.2007 at 06:55:26 PM
Anyone else notice that one of the same characters appears in both GrimGrimoire and Soul Nomad? The blue rose witch. Different artist, but obviously the same character.
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dapper swindler 3.30.2007 at 06:33:09 PM
If NIS ran the world, there would be no PS3. I'm curious to see what they come up with when they finally make a PS3 game. I'd probably be disappointed if they gave up on sprites.
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jesusfreakdk 3.30.2007 at 05:43:56 PM
Good work as usual, Justin. :P
For me, the PS2 sure as heck ain't dead. I'm more than happy buying and playing PS2 games, which is great because they're 1) very numerous, and 2) often cheap. Being a gamer with a small library and even smaller funds, I can pick up those old classics up-to-date gamers were playing years ago.
Looking forward to these new NI games. I'm particularly interested in Soul Nomad.
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daetrin 3.30.2007 at 03:17:47 PM
A Wii game would be great and all, but i'm more interested in when they're gonna do some DS games. Personally i'd be happy just getting some slightly graphically downgraded ports of the PSP games.
Given the way the hardware sales have been going in Japan, which i presume is their primary market, i'm kind of surprised that they haven't started doing that already.
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cutriss 3.30.2007 at 03:05:25 PM
Actually, it's not pronounced like that either. It's pronounced like "armoire". "Grim-mwarr" is an approximation.
http://encyclopedia.thefreedictionary.com/grimoire
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windstar 3.30.2007 at 02:57:39 PM
Awesome selection of games. Looking forward to GrimGrimoire (which btw, was pronounced incorrectly in the video, Grim-Mor-Ray, not Grim-maw but meh) and Soul Nomad looks like a lot of fun.
Since I don't have a PSP (though its starting to look like it'd be worth it), will have to take a wait and see approach with those games.
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unforgivingedges 3.30.2007 at 02:09:16 PM
"Where was said rumor-mongering? I read the interview twice and didn't see anything talking about it."
Yeah, I didn't put that part of the presentation in the article because it was just about RosenQueen.com which is NIS' online store. But the guy there said something like "while NIS hasn't made a Nintendo game yet, there have been rumors" and he put up a picture of the Wii with a question mark on it. He said it half in jest, but at the same time, you don't make that kind of comment to a bunch of reporters unless you want to light a rumor fire, IMO.
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sugoi 3.30.2007 at 01:26:08 PM
Soul Cradle was a much better title, but either way, I'm really looking forward to it.
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sir_nuts 3.30.2007 at 12:04:44 PM
very nice. Soul Nomad sounds very interesting.
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shippoyasha 3.30.2007 at 11:58:29 AM
Great day for NI fans for PSP/PS2 owners. I just hope all the experimental gameplay actually works and isn't quite as strange as Phantom Brave's was.
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dacuk 3.30.2007 at 11:48:56 AM
mmmm....
nothing for DS or Wii...
so, nothing to really care about (at least for me)
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thehawk 3.30.2007 at 10:42:31 AM
I sure love all that artwork.
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bounchfx 3.30.2007 at 09:55:40 AM
still wish I had time for these kinds of games =(
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rurounizel 3.30.2007 at 09:26:37 AM
Wow, it cut off almost all of my comment. >>
What I'd like to know is whether or not the PSP Disgaea can support dual language (I prefer the Japanese track by a LOT) because it's on a UMD instead of a DVD. If it can, screw it I'll need a PSP. >>
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rurounizel 3.30.2007 at 09:10:00 AM
A new Etna story mode in Disgaea???? DAMN IT N1 STOP MAKING ME WANT A PSP!!! >>;;
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axle 3.30.2007 at 08:46:41 AM
Nippon Ichi > SquareEnix.
Well, it sure as hell seems like it lately. Pulling a Squenix would be whoring Disgaea into pieces. But nope, new everything, everything.
God Bless Nippon Ichi.
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onizuka sensei 3.30.2007 at 08:42:57 AM
Wow, all that lovely artwork. I'm gonna have to be buying some new artbooks.
Looks like I'm gonna have to import these games (i'm from U.K you see) because the way things are going with PS3, its very possible we might not see these games this side of the pond.
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cutriss 3.30.2007 at 08:21:02 AM
Where was said rumor-mongering? I read the interview twice and didn't see anything talking about it. If you're pointing at the last question, it's not really non-specific - it seems to me that it's talking about a Flash-based RPG, not any other platform.
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nekofrog 3.30.2007 at 08:04:41 AM
Well-written, fact-based, opinion free. That's how good news posts are made.
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drakken 3.30.2007 at 07:49:48 AM
Indeed, Justin, it looks like you really went all out with this one. Did you have fun?
I wonder what they mean by Dragoneer's Aria not having a regular RPG story. RPGs could definitely use something fresh.
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drumlord 3.30.2007 at 07:14:04 AM
Thanks for this massive amount of work here Justin. I don't even have the time to read this yet, but I shall do so later.
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proppat 3.30.2007 at 06:54:30 AM
Grim Grimoire looks great...something about it kinda reminds me of Silhouette Mirage. Dragoneer's Aria has some interesting character art, but I'd like to see more about it. As far as Soul Nomand and the new Disgaea go, I doubt I'll even give them a second look. Same old same old generic Nippon Ichi. Hopefully Nippon Ichi keeps branching out. They're a talented group, they just have a habbit of beating a dead horse...
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paperthick 3.30.2007 at 05:33:15 AM
I'm absolutely entranced by what I am seeing here, GrimGrimoire especially so. It sounds fantastic. Want!