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News - MGS4 doesn't fit on Blu-ray

Posted by Brandon Carlson at 11:09:24 PM EST on 3.3.2008.

Apparently, not even the PlayStation 3 can contain the power and might of Metal Gear Solid 4: Guns of the Patriots, because Hideo Kojima says that Blu-ray is too small.

That's right. In a recent interview, the creator of all things Metal Gear says that his team had to compress a lot of data and cut quite a bit of content to fit it all on a single Blu-ray disc. While he and his team were barely able to contain all of the game's content, Kojima-san said the quality of the game would have been better if there had been more space.

The main problem this presents: Fitting the game onto Xbox 360. To those of you who are being realistic (I'm being optimistic, btw...), Metal Gear Solid 4 would fill approximately six DVD-9's.

One Blu-ray disc holds 50 Gigabytes of data. That's massive. Ergo, Metal Gear Solid 4 is colossal. PlayStation 3 owners; you may now weep openly.

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dclam 3.19.2008 at 04:16:51 PM
ershin,

I'm impressed that you freely admit not knowing much about programming/game making. Too many people on the Internet will pretend they are experts in everything or that expertise doesn't matter. That said, I want to reply to your comment about "sloppy programming"[1].

This is an issue that's been debated for a long time (probably since the second computer was built). It's a perennial source of debate, where each generation of programmers gets older and complains that the younger ones are sloppy and are spoiled by having machines with more storage and faster processing than "back in the old days".

In some cases this is a valid complaint. For example, my family's first computer ever was a Mac that had a 33 MHz processor and 4 megs of RAM. Yet if you sat it side-by-side with the something sporting the latest Intel/AMD chip and 2 Gigs of RAM, both would run their respective OS and apps like word processors about as quickly. For more info, one topic to look up is "feature creep".

On the other hand, console and arcade games rarely suffer from this. This is because the developers are targeting one specific machine, and they know the exact specifications of it. This has two implications:

(begin list)

1) They can make very specific optimizations for the machine they're targeting. In contrast, PC developers only tweak things more generally, because they can't spend time writing optimizations for each of the near-infinite hardware configurations that exist.

2) They can tune the game to use 99.999% of the machine's resources. This is related to the first point, but also has to do with the nature of system software on consoles vs. PCs. On a console, system software is designed to play games really fast. Sure, you can (for example) download something over XBL while playing, but the primary goal of any firmware or OS on a console is to make sure your framerate stays high and your controller responds quickly. PCs aren't as good at this, as their OSs are designed to balance machine resources between all programs running, and then your antivirus will decide it's time to do a scan, and oh whoops it looks like your videocard's driver has decided to cause a crash here.

There might be more, but those are the two things that immediately came to mind. And like some others have said:

-Kojima's team knows what they're doing. MGS4 will be optimized all to hell before it ships.

-The space used by the game code in a modern game is tiny compared to the space used by graphics, sound/music & video.

---
Footnote:
[1] I don't know if I could be called an "expert", but I do know more than the average person about this. My knowledge comes from being a student studying computer science.
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gregw 3.10.2008 at 09:33:10 PM
Mikey 2x4,

Awesome comment. It's for reasons such as that I've stopped visiting this once great site regularly.
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mduo13 3.6.2008 at 03:23:07 PM
solar_blitz: I dunno, I think the disk switch actually increases the intensity. You're like, "Holy crap, it's really coming along... I'm switching disks!"

That impression may be tainted by the way that every two-disk RPG has a really dramatic plot twist right at the end of the first disk.
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azu 3.6.2008 at 02:09:21 PM
Oh, and just to be clear, there's no confirmation yet wether MGS4 uses a 50GB Bluray or 25GB one. Most everyone just assumes it's a 50GB one since Kojima has talked about MGS4 not fitting a single-layered 25GB, like, over a year ago, but since then they haven't really spoken about it. Even the quote this news is referring to only says "doesn't fit on Bluray (without compromises/compressing)", not "doesn't fit a 25/50GB Bluray"
+2 karma
gon 3.6.2008 at 09:21:10 AM
Thanks to Azu and 60fps for clearing up a very opinionated and vague article full of more speculation than fact.
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sirusd 3.6.2008 at 07:11:51 AM
Considering the hardware specs of the PS3, I really don't think that's something you're going to have to be overly concerned with.

The only game in Konami's recent history that has had loading time issues has been with Suikoden IV, and that game was a miserable failure.
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solar_blitz 3.6.2008 at 03:44:49 AM
To build on what mikey said, there are probably many many people who couldn't tell the difference between the compressed form of graphics, textures, etc. (or perhaps they don't even have a TV with 1080i to show it on?)

And yes, David Hayter FTW. MGS is one of those series in which the english voice acting is as good as or better than the japanese.

Now what I worry about are the loading times. Konami's software engineers are some of the best in the business, but 50 GB of data... it's not all going in at once, but it's like... How much data will appear onscreen and how much RAM is going to be used?
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crimemonkey 3.6.2008 at 12:52:58 AM
If only Nintendo had put Super Mario Bros. 3 on two Blu-ray discs, Miyamoto's vision would have been complete.
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ununbiundave 3.5.2008 at 06:48:02 PM
All you need is the english vo anyway. David Hayter FTW. :-D
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mikey 2x4 3.5.2008 at 05:20:21 PM
"I don't see how you wrote up this article and left out that the voice acting was the main cause of having to only cut the Japanese VA.

This article seems too fanboy-ish. The focus should be put on the amount of VA that was done to further enhance the experience, not whether it would get ported to 360."

This is truth. Not having the extra voice acting is a bummer, but not a real hit. So taking that out isn't too much of a shame. As for having to compress some things: big fracking deal. I'm still going to play the hell out of (and most likely enjoy) the game come June 12.
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dscuber9000 3.5.2008 at 03:35:18 PM
I was on the Playstation forums a couple days ago and they were talking about this. Some were claiming that Kojima said the same about the DVD, but when people looked at the disc, 60% of it was uncompressed music.

I don't know if that is just people talking out of their asses, but most people there were convinced Kojima (for whatever reason) does not like to compress stuff.
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60fps 3.5.2008 at 03:17:21 PM
I don't see how you wrote up this article and left out that the voice acting was the main cause of having to only cut the Japanese VA.

This article seems too fanboy-ish. The focus should be put on the amount of VA that was done to further enhance the experience, not whether it would get ported to 360.

After seeing the problems with MGS2 substance and the fact that MGS3 was never ported at all, it's clear that Konami is only focused on making this for PS3. I doubt they would further waste development cost trying to squeeze this on some DVD 9's.
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terpfen 3.5.2008 at 12:49:35 PM
"My headlines are never incorrect. "

In this case, it is.

The headline shouldn't be "MGS4 doesn't fit on Blu-Ray," because that implies it's coming on a different medium, or that the game can't be released due to not enough storage space.

The correct headline should be, "MGS4 compressed to fit on Blu-Ray" or "MGS4 originally over 50GB in size."
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crimson_bullet 3.5.2008 at 10:34:24 AM
The question is is the content cut FF VII disc 3 where the only things left to do was get OmniSlash and fight Sephiroth or is it Metal Gear Solid and about half the game on the second disc?

Hell the movie Superbad on BD is 2 discs and only 30$, Lost Odyssey was four discs and still cost 60$ even if they are DVDs.

remember corporations like Konami don't pay the same prices we pay for discs.
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azu 3.5.2008 at 02:37:33 AM
Proppat, all cutscenes in MGS4 are REAL-TIME cutscenes, none of them are pre-rendered or pre-recorded. So it doesn't really matter if the game runs in 1080p or 720p, the cutscenes would still be just the same (other than the resolution, of course, which doesn't affect the amount of data needed for the cutscene, since the voice files etc. would still be the same size).

"Does anyone know if the Metal Gear Online demo is included on the disc? "

Metal Gear Online 2.0 Starter Pack will be on a separate disc, since it didn't fit on the same disc as the "main" game.

"Will a firmware update be enough to allow the PS3 to play 100GB Blu-ray discs? Are you sure it isn't a limitation of the lens?"

It's not a limitation of the lens. At first Bluray players only supported 25GB Blurays but with a simple firmware update they could be made to support 50GB Bluray discs. The same applies to 100GB discs (and possibly upto 200GB 8-layered discs, but I haven't heard about a confirmation about that, just speculation).

"He's basically saying 'we are too stubborn to use two discs, so we are giving you a lower quality version for one disc'."

Umm... Hello?!?! Kojima has nothing against having multiple discs. Just look at Metal Gear Solid & MGS3: Subsistence. There's probably just other things to consider. Like, for one, the package already comes with two discs (MGS4 & MGO 2.0 SP). Adding yet another Bluray for some content, which might only use a fraction of the space available, will cost them more than it would be worth maybe adding half an hour of gameplay.

Besides, haven't you ever heard of games that have had content cut out since it didn't fit a DVD? Most games have to cut something out, sometimes the reason is money, sometimes the lack of time (publisher wants game to be out at certain time, so there might not be time to finish every feature, so it gets cut out) sometimes the lack of space on the CD/DVD/Bluray.

And yet another thing to consider. Did Kojima have to cut out stuff that they had already made? Or did he have to cut out some stuff he had PLANNED for the game but couldn't do because the Bluray ran out of space? Developers have to make some sacrifices with pretty much each and every game. They can never quite achieve all the goals & plans they set out to achieve. Plenty of developers have admitted that not everything has made into the game, for some reason or another.
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nas4 3.4.2008 at 11:36:58 PM
I remember them saying this about MGS:3 as well. That they had to cut a bunch of stuff coz it wouldn't all fit on a DVD-9.
Untill MGS3S came out and it had more stuff on the disk.
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nosemaster 3.4.2008 at 11:31:55 PM
I also call BS. This is just a scare tactic to try to get people to ditch the idea of a potential port to 360.
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i_like_pizza 3.4.2008 at 08:27:01 PM
Haha, this is an obvious PR stunt. Anyone can throw a bunch of uncompressed, orchestrated music into a game and blow up the size. If you don't compress ANYTHING, sure, you'll get huge file sizes.
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sf2puzzlegod 3.4.2008 at 05:58:11 PM
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thehawk 3.4.2008 at 02:52:34 PM
Is there some other game I don't know about that takes up more than 50gb? Because that's HUGE. The hugest game I've heard of so far.
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60fps 3.4.2008 at 02:43:40 PM
This article doesn't properly tell what Kojima was referring to.

The full interview explains that he only took out the Japanese voice options in the U.S. and European versions and I assume English may not be in the Japanese release.

None of the actual game content was removed. The only thing they did was compress a few things, but the VOICE ACTING was the only space issue.
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caulfield 3.4.2008 at 02:15:05 PM
"Heh funny you should say that - I remember that being one of Sony's selling points for the Blu-ray format. In fact, as I understand it, current Blu-ray movies *do* have uncompressed audio."

There's compression, and then there's lossy compression. I'm pretty sure (and wikipedia confirms) that BR and HD-DVD titles shipped with lossless audio compression (in fact, it was required for HD players to support it, but not BR ones). No one in their right mind would ship uncompressed. You'd fill up the disc within in the first hour (or for uncompressed video, within the first 5 minutes).

Lossy compression gives you smaller files, but worse quality. Lossless compression gives you larger files, but higher quality. The best solution for most applications is probably somewhere in the middle, but the whole thing has become such a PR battle that lossless will probably win out.
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solar_blitz 3.4.2008 at 01:58:33 PM
There's something anti-climactic about a scene that goes "Oh my god, the world's going to end. Plz insert disc 2, kthxbai".
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ununbiundave 3.4.2008 at 01:43:33 PM
Does anyone know if the Metal Gear Online demo is included on the disc? Not only would that make a difference (obviously), if the game is on a single layer BD... with some compression trickery there shouldn't be a reason this can't come to 360, even if it is on a few discs.
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dj tempora 3.4.2008 at 01:35:42 PM
Iadien:
"What were they trying to do? Were they trying to fit uncompressed audio on the disc? haha"

Heh funny you should say that - I remember that being one of Sony's selling points for the Blu-ray format. In fact, as I understand it, current Blu-ray movies *do* have uncompressed audio.
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ttfp 3.4.2008 at 01:35:37 PM
I dread to think how many mind-numbing hours of cutscenes the final game has? ;)
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stigglesworth 3.4.2008 at 01:33:50 PM
"Kojima-san said the quality of the game would have been better if there had been more space."

That's a totally unreasonable statement. Games with multiple discs are hardly a bold and unprecedented move. He's basically saying 'we are too stubborn to use two discs, so we are giving you a lower quality version for one disc'.
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iadien 3.4.2008 at 12:33:33 PM
What were they trying to do? Were they trying to fit uncompressed audio on the disc? haha
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bloodix 3.4.2008 at 11:56:29 AM
Couldn't he use 2 discs then? I mean, sure it would cost more money, but this is a huge AAA title. He wouldn't have to worry about money
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oystergod 3.4.2008 at 08:24:55 AM
Will a firmware update be enough to allow the PS3 to play 100GB Blu-ray discs? Are you sure it isn't a limitation of the lens?
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proppat 3.4.2008 at 08:10:28 AM
I'm pretty sure this is more one of those cases of "Holy crap, we can do anything and not have to bother compressing any video or audio! It'll look great and save us tons of time!" Then in retrospect, they end up with a core game that takes up about 5gb and then a bunch of 1080 cut scenes. Then take into consideration the other possible resolutions, 720 and 480, and you've got a cut scene masterpiece (if you're into that thing) that takes a retarded amount of space to hold.

There's no way to ever know for sure, but it would probably fit on the 360 if they just included the lower rez video and compressed the video and audio.
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azu 3.4.2008 at 06:04:49 AM
"And the PS3's current model won't be able to do 100 gigs even when it becomes feasible to mass produce them."

With a simple firmware update, yes it can.

"sounds to me like the "sloppy programming" being predicted a couple of years ago."

If it was some other developer than Kojima Productions, maybe that could be the case. Still, KP is no amateur developer. They know what they are doing.

"why wouldn't they just put the game on two discs?"

Let's just suppose the game would take 56GBs and they used a 50GB Bluray. Rather than "waste" one Bluray, I suppose they'd rather cut some things out from the game than add even more cost to this already costly production (Blurays, even if not really that expensive, ARE still more expensive than DVDs, having two Blurays would probably have some kind of an effect on the price of the game).
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deathchronx 3.4.2008 at 05:53:07 AM
I think it would look bad...as Blue-ray is supposed to be the format of next-gen...and so early in Ps3's life there already is a game that requires two discs...I think Konami wouldn't mind putting it on two discs..But you think about it, the Sony head honchos aren't really going to fly with that so easily..
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sirusd 3.4.2008 at 03:13:07 AM
I'm a little surprised they went this route with it. Instead of cutting out content and sacrificing quality, why wouldn't they just put the game on two discs?
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ershin 3.4.2008 at 02:56:14 AM
...

...You know that's actually an excellent point. MGS games have a history of being refined and re-released down the line.

I don't even know why I'm so impassioned about this to begin with; I don't have a PS3 nor do I plan to buy one for a long time. I guess the series is just important to me and I want it to do really well, even if "I" won't be playing it right away.
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metsubo 3.4.2008 at 02:26:11 AM
Ershin I'd be willing to bet they'll include it in a special release or special re-release later on down the line.
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jekku 3.4.2008 at 02:13:28 AM
Just put it on multiple discs for PS3 if one disc is an issue. e__e
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ershin 3.4.2008 at 02:13:13 AM
I'm talking about judicious use of space in general. I confess I don't know enough about making games to be making very informed suggestions here, but I would hazard that MGS4 in its current state is probably not as "efficient" as it could be. I know I'm basing many of my opinions off of that article I linked to, but it seems to me that if Blu-Ray discs are ALREADY insufficient, that can only spell trouble down the line.

What I think more likely, is that MGS4 is as large as it is simply because programmers aren't used to the PS3 yet, and that later-generations of games will make more effective use of the platform; delivering equally impressive gameplay and visuals, but with substantially less of what could be probably be seen as "bloat".

It's just a shame, because those later games won't be MGS4, and it's sad to think that they're cutting content out that we'll probably never get to see now.
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innocuous 3.4.2008 at 01:48:55 AM
I'll bet windstar's point about the blu-ray discs is the case for MGS4: they're probably trying to fit MGS4 onto a 25-ish GB disc. It would really only need 2-3 DVDs for equal capacity. However, I think this might still be enough for Konami to avoid a 360 port at least for now.
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solar_blitz 3.4.2008 at 01:40:02 AM
Sloppy programming doesn't have much to do with storage capacity unless you are talking about compression algorithms. Lines of code take up as much space as lines in a text document, meaning that code probably takes up .1-1% of disk space.
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ershin 3.4.2008 at 01:08:27 AM
"The quality of the game would have been better if there had been more space"

I think the quality of the game would have been better if efficient programming was more of a concern. While it's very impressive to hear that they put SO much content into the game that even a Blu-Ray disc wasn't sufficient, it's also disappointing, and sounds to me like the "sloppy programming" being predicted a couple of years ago. (http://www.gamesfirst.com/?id=1132)

I refuse to believe that they could not have fit everything they wanted to on one disc, by simply taking the time to figure out HOW.
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metsubo 3.4.2008 at 12:42:54 AM
Why didn't they dual disc it? This is an irritating bit of a news that they butchered the game due to space limitations. Just follow suit with Lost Odyssey. Do you hear anyone complaining about multiple discs with that game?
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drk 3.4.2008 at 12:37:27 AM
Okay, so the game isn't going to be as good as it should be... that sucks, I guess.
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windstar 3.4.2008 at 12:18:13 AM
First off, Sony has yet to come out with a 50 gig Blu-Ray disc for mass production. They haven't been able to get a Blu-Ray compression beyond 20 gigs (which began mass production last year). Current first generation Blu-Ray games used 16 gig Blu-Ray disc.

What's possible right now, is that a Blu-Ray disc can be feasibly dual-layered to attain a near 50 gig data on the disc. There are some proto-type Blu-Rays that can achieve 100 gig (quad-layered) and its even possible to get 250 gigs on a Blu-Ray. The problem is that 100 gig and 250 aren't feasible on current Blu-Ray drives. And the PS3's current model won't be able to do 100 gigs even when it becomes feasible to mass produce them.

One of the reasons why HD-DVD survived as long as it did (along with being out the door first) was that it could do 12 gig disc dual-layered to 24 gigs. Beating out the 16 gig Blu-Ray release. Sony was unable to initially meet the promises of delivering a full 50 gig dual-layered disc upon the release of the Blu-Ray players. But assured them they would be out by 2007's summer period (which never happened). With the recent cracks to HD-DvD and Sony's BD encryption, it pretty much gave the lead to Sony's BD-ROMs. Even though they don't quite have the capacity initially advertised.
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herooftimegcn 3.3.2008 at 11:50:40 PM
"In a recent interview, the creator of all things Metal Gear says that his team had to compress a lot of data and cut quite a bit of content to fit it all on a single Blu-ray disc."

My headlines are never incorrect.

Also, this does NOT mean MGS4 is impossible for Xbox 360. Remember, the original Metal Gear Solid was two discs. I don't care if I have to use a couple extra discs to play it; I will.
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terpfen 3.3.2008 at 11:39:01 PM
"While he and his team were barely able to contain all of the game's content, Kojima-san said the quality of the game would have been better if there had been more space."

In other words, the headline is incorrect.
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oystergod 3.3.2008 at 11:30:24 PM
Yeah so, before hearing this news I actually somewhat believed the rumor that it was going to come to the 360 eventually.
Of course, now I surrender. I'll have to buy the PS3.

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