News - Bayonetta gets perfect score in Famitsu
Posted by
Richard Brownell
at 09:37:35 PM EST on 10.28.2009.
It's been a while since we reported on anything in Famitsu. Hopefully our old time readers will appreciate this. Sega's
Bayonetta earned the rare 40/40 score from Famitsu. Of course, as longtime readers know, it's not as rare as it used to be.
To be precise, it's not all versions of
Bayonetta that received the perfect score, just the Xbox 360 version. The PlayStation 3 version suffered from too many frame rate issues so it received only 38 out of 40.
Developed by Platinum Games,
Bayonetta will be released in North America for Xbox 360 and PS3 by Sega in January, 2010.
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azu 10.31.2009 at 05:59:59 AM
The game itself is pure gold, technical stuff aside. THE single best action game I've ever played. So fun, so over the top, so deep. I laugh at Ninja Gaiden 2 and DMC 4 after playing the bliss that is also known as Bayonetta.
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azu 10.31.2009 at 05:57:00 AM
Platinum Games ain't doing the porting since they don't have the manpower to do it. They only gave the nearly finished Xbox 360 code a few months ago from which Sega did the port from (that's why the PS3 version wasn't demoed anywhere before the Bayonetta event that took place in early Fall). That didn't really leave them with a lot of time to port it to PS3. It's surprising it's running as well at it is (it doesn't drop below 30fps, though it doesn't run fluidly at 60fps a lot either)
Presumably, the delay with the western versions is simply because they want to improve the PS3 port before releasing it here. Sounds plausible, especially given that Bayonetta on PS3 can be played fully in English (if the language of your system is set in English from the settings), texts and everything included. So the localization is obviously done. I guess they thought they could release it in Japan already, even if the port is far from perfect, because maybe Japanese gamers don't care as much about the framerate, whereas in the US the game would be torn apart if the PS3 version was so noticeably inferior.
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siraileron 10.29.2009 at 06:35:20 AM
Actually, they were both in costume. The PS3 dressed up as the 360, and the 360 dressed up as the PS3. That's why the framerates are backwards. The costumes were just so good that Famitsu couldn't notice it. :D
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cainkid 10.29.2009 at 02:54:54 AM
Framerate issues?
Man what are all those cores doing? Packet folding?